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virtual bool | CanAddItem (Item *item, bool checkwghtvol=false) |
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virtual bool | addItem (Item *item, bool checkwghtvol=false) |
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virtual bool | removeItem (Item *item) |
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virtual bool | moveItemToEnd (Item *item) |
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void | removeContents () |
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void | destroyContents () |
| Destroy all contents.
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void | setFlagRecursively (uint32 mask) override |
| Set flag on container and all its contents recursively.
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void | containerSearch (UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) const |
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Item * | getFirstItemWithShape (uint16 shapeno, bool recurse) |
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void | getItemsWithShapeFamily (Std::vector< Item *> &itemlist, uint16 family, bool recurse) |
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uint32 | getTotalWeight () const override |
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virtual uint32 | getCapacity () const |
| Get the container's capacity.
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virtual uint32 | getContentVolume () const |
| Get the total volume used up by the container's current contents.
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ObjId | assignObjId () override |
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void | clearObjId () override |
| Clear objIDs of self and contents.
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void | destroy (bool delnow=false) override |
| Destroy self.
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Common::String | dumpInfo () const override |
| dump some info about this object to a string
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bool | loadData (Common::ReadStream *rs, uint32 version) |
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void | saveData (Common::WriteStream *ws) override |
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| INTRINSIC (I_removeContents) |
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| INTRINSIC (I_destroyContents) |
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ObjId | getParent () const |
| Get the Container this Item is in, if any. (0 if not in a Container)
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void | setParent (ObjId p) |
| Set the parent container of this item.
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Container * | getParentAsContainer () const |
| Get the Container this Item is in, if any. (NULL if not in a Container)
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Container * | getRootContainer () const |
| Get the top-most Container this Item is in, if any. (NULL if not in a Container)
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const Item * | getTopItem () const |
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void | setLocation (int32 x, int32 y, int32 z) |
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void | setLocation (const Point3 &pt) |
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virtual void | move (int32 x, int32 y, int32 z) |
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void | move (const Point3 &pt) |
| Move, but with a point struct.
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bool | moveToContainer (Container *container, bool checkwghtvol=false) |
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void | moveToEtherealVoid () |
| Move an item to the Ethereal Void.
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void | returnFromEtherealVoid () |
| Move an item out of the Ethereal Void to where it originally was.
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void | movedByPlayer () |
| Check if moving this item is stealing; call AvatarStoleSomething if so.
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Point3 | getLocationAbsolute () const |
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Point3 | getLocation () const |
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int32 | getZ () const |
| Get this Item's Z coordinate.
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void | setZ (int32 z) |
| Set this Item's Z coordinate.
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void | getGumpLocation (int32 &x, int32 &y) const |
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void | setGumpLocation (int32 x, int32 y) |
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void | randomGumpLocation () |
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Point3 | getCentre () const |
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void | getFootpadWorld (int32 &x, int32 &y, int32 &z) const |
| Get the size of this item's 3D bounding box, in world coordinates.
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void | getFootpadData (int32 &x, int32 &y, int32 &z) const |
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Box | getWorldBox () const |
| Get the Box this item occupies in the world. Undef if item is contained.
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uint16 | getFlags () const |
| Get all flags.
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bool | hasFlags (uint16 flags) const |
| Does this item have any of the given flags mask set.
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void | setFlag (uint32 mask) |
| Set the flags set in the given mask.
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void | clearFlag (uint32 mask) |
| Clear the flags set in the given mask.
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void | setExtFlags (uint32 f) |
| Set _extendedFlags.
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uint32 | getExtFlags () const |
| Get _extendedFlags.
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bool | hasExtFlags (uint32 flags) const |
| Does item have any of the given extended flags.
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void | setExtFlag (uint32 mask) |
| Set the _extendedFlags set in the given mask.
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void | clearExtFlag (uint32 mask) |
| Clear the _extendedFlags set in the given mask.
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uint32 | getShape () const |
| Get this Item's shape number.
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void | setShape (uint32 shape) |
| Set this Item's shape number.
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uint32 | getFrame () const |
| Get this Item's frame number.
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void | setFrame (uint32 frame) |
| Set this Item's frame number.
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uint16 | getQuality () const |
| Get this Item's quality (a.k.a. 'Q')
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void | setQuality (uint16 quality) |
| Set this Item's quality (a.k.a 'Q');.
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uint16 | getNpcNum () const |
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void | setNpcNum (uint16 npcnum) |
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uint16 | getMapNum () const |
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void | setMapNum (uint16 mapnum) |
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const ShapeInfo * | getShapeInfo () const |
| Get the ShapeInfo object for this Item. (The pointer will be cached.)
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virtual const ShapeInfo * | getShapeInfoFromGameInstance () const |
| Get the ShapeInfo object for this Item from the game instance.
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const Shape * | getShapeObject () const |
| Get the Shape object for this Item. (The pointer will be cached.)
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uint16 | getFamily () const |
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bool | canMergeWith (const Item *other) const |
| Check if we can merge with another item.
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ObjId | getGump () const |
| Get the open ContainerGump for this Item, if any. (NULL if not open.)
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void | clearGump () |
| Call this to notify the Item's open Gump has closed.
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ObjId | openGump (uint32 gumpshape) |
| Open a gump with the given shape for this Item.
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void | closeGump () |
| Close this Item's gump, if any.
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ProcId | bark (const Std::string &msg, ObjId id=0) |
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void | clearBark () |
| Call this to notify the Item's open bark has closed.
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void | closeBark () |
| Close this Item's bark, if any.
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bool | overlaps (const Item &item2) const |
| Check if this item overlaps another item in 3D world-space.
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bool | overlapsxy (const Item &item2) const |
| Check if this item overlaps another item in the xy dims in 3D space.
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bool | isOn (const Item &item2) const |
| Check if this item is on top of another item.
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bool | isCompletelyOn (const Item &item2) const |
| Check if this item is on completely on top of another item.
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bool | isCentreOn (const Item &item2) const |
| Check if the centre of this item is on top of another item.
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bool | isOnScreen () const |
| Check if the item is currently entirely visible on screen.
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bool | isPartlyOnScreen () const |
| Check if the item is currently partly visible on screen.
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bool | canExistAt (int32 x, int32 y, int32 z, bool needsupport=false) const |
| Check if this item can exist at the given coordinates.
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bool | canExistAt (const Point3 &pt, bool needsupport=false) const |
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Direction | getDirToItemCentre (const Item &item2) const |
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Direction | getDirToItemCentre (const Point3 &pt) const |
| Same as above, but from a fixed point.
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int | getRange (const Item &item2, bool checkz=false) const |
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int | getRangeIfVisible (const Item &item2) const |
| get 'distance' to other item if it's visible (ie, there's nothing blocking the path)
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bool | canReach (const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) const |
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virtual int32 | collideMove (int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) |
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int32 | ascend (int delta) |
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void | fall () |
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void | grab () |
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void | hurl (int xs, int ys, int zs, int grav) |
| Hurl the item in the given direction.
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void | setGravityPID (ProcId pid) |
| Set the PID of the GravityProcess for this Item. There should be only one.
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ProcId | getGravityPID () const |
| Get the PID of the GravityProcess for this Item (or 0)
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virtual GravityProcess * | ensureGravityProcess () |
| Get the GravityProcess of this Item, creating it if necessary.
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virtual uint32 | getWeight () const |
| Get the weight of this Item.
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virtual uint32 | getVolume () const |
| Get the volume this item takes up in a container.
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void | explode (int explosion_type, bool destroy_item, bool cause_damage=true) |
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virtual uint16 | getDamageType () const |
| get the damage type this object does when hitting something
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virtual void | receiveHit (ObjId other, Direction dir, int damage, uint16 type) |
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uint16 | fireWeapon (int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) |
| fire the given weapon type in the given direction from location x, y, z.
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uint16 | fireDistance (const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const |
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uint8 | getDamagePoints () const |
| get damage points, used in Crusader for item damage.
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void | setDamagePoints (uint8 points) |
| set damage points, used in Crusader for item damage.
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int32 | getTargetZRelativeToAttackerZ (int32 attackerz) const |
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unsigned int | countNearby (uint32 shape, uint16 range) const |
| count nearby objects of a given shape
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bool | canDrag () const |
| can this item be dragged?
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int | getThrowRange () const |
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bool | checkLoopScript (const uint8 *script, uint32 scriptsize) const |
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uint32 | callUsecodeEvent_look () |
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uint32 | callUsecodeEvent_use () |
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uint32 | callUsecodeEvent_anim () |
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uint32 | callUsecodeEvent_cachein () |
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uint32 | callUsecodeEvent_hit (ObjId hitted, int16 hitforce) |
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uint32 | callUsecodeEvent_gotHit (ObjId hitter, int16 hitforce) |
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uint32 | callUsecodeEvent_hatch () |
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uint32 | callUsecodeEvent_schedule (uint32 time) |
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uint32 | callUsecodeEvent_release () |
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uint32 | callUsecodeEvent_equip () |
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uint32 | callUsecodeEvent_equipWithParam (ObjId param) |
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uint32 | callUsecodeEvent_unequip () |
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uint32 | callUsecodeEvent_unequipWithParam (ObjId param) |
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uint32 | callUsecodeEvent_combine () |
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uint32 | callUsecodeEvent_calledFromAnim () |
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uint32 | callUsecodeEvent_enterFastArea () |
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uint32 | callUsecodeEvent_leaveFastArea () |
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uint32 | callUsecodeEvent_cast (uint16 unk) |
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uint32 | callUsecodeEvent_justMoved () |
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uint32 | callUsecodeEvent_AvatarStoleSomething (uint16 unk) |
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uint32 | callUsecodeEvent_guardianBark (int16 unk) |
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uint32 | callUsecodeEvent_unhatch () |
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uint32 | use () |
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Point3 | getLerped () const |
| Get lerped location.
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void | doLerp (int32 factor) |
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void | setupLerp (int32 gametick) |
| Setup the lerped info for this gametick and animate the item.
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virtual uint32 | enterFastArea () |
| The item has entered the fast area.
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virtual void | leaveFastArea () |
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Common::String | dumpInfo () const override |
| dump some info about this item to a string
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bool | loadData (Common::ReadStream *rs, uint32 version) |
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void | saveData (Common::WriteStream *ws) override |
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| INTRINSIC (I_touch) |
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| INTRINSIC (I_getX) |
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| INTRINSIC (I_getY) |
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| INTRINSIC (I_getZ) |
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| INTRINSIC (I_getCX) |
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| INTRINSIC (I_getCY) |
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| INTRINSIC (I_getCZ) |
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| INTRINSIC (I_getPoint) |
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| INTRINSIC (I_getShape) |
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| INTRINSIC (I_setShape) |
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| INTRINSIC (I_getFrame) |
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| INTRINSIC (I_setFrame) |
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| INTRINSIC (I_getQuality) |
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| INTRINSIC (I_getUnkEggType) |
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| INTRINSIC (I_setUnkEggType) |
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| INTRINSIC (I_getQuantity) |
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| INTRINSIC (I_getContainer) |
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| INTRINSIC (I_getRootContainer) |
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| INTRINSIC (I_getQ) |
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| INTRINSIC (I_getQHi) |
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| INTRINSIC (I_getQLo) |
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| INTRINSIC (I_setQ) |
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| INTRINSIC (I_setQHi) |
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| INTRINSIC (I_setQLo) |
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| INTRINSIC (I_setQuality) |
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| INTRINSIC (I_setQuantity) |
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| INTRINSIC (I_setQAndCombine) |
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| INTRINSIC (I_getFamily) |
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| INTRINSIC (I_getTypeFlag) |
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| INTRINSIC (I_getStatus) |
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| INTRINSIC (I_orStatus) |
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| INTRINSIC (I_andStatus) |
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| INTRINSIC (I_getFootpadData) |
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| INTRINSIC (I_overlaps) |
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| INTRINSIC (I_overlapsXY) |
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| INTRINSIC (I_isOn) |
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| INTRINSIC (I_isCompletelyOn) |
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| INTRINSIC (I_isCentreOn) |
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| INTRINSIC (I_isInNpc) |
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| INTRINSIC (I_ascend) |
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| INTRINSIC (I_getWeight) |
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| INTRINSIC (I_getWeightIncludingContents) |
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| INTRINSIC (I_getVolume) |
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| INTRINSIC (I_bark) |
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| INTRINSIC (I_getMapArray) |
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| INTRINSIC (I_setMapArray) |
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| INTRINSIC (I_getNpcNum) |
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| INTRINSIC (I_setNpcNum) |
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| INTRINSIC (I_getDirToCoords) |
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| INTRINSIC (I_getDirFromCoords) |
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| INTRINSIC (I_getDirToItem) |
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| INTRINSIC (I_getDirFromItem) |
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| INTRINSIC (I_getDirFromTo16) |
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| INTRINSIC (I_getClosestDirectionInRange) |
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| INTRINSIC (I_look) |
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| INTRINSIC (I_use) |
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| INTRINSIC (I_gotHit) |
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| INTRINSIC (I_enterFastArea) |
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| INTRINSIC (I_cast) |
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| INTRINSIC (I_ask) |
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| INTRINSIC (I_getSliderInput) |
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| INTRINSIC (I_openGump) |
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| INTRINSIC (I_closeGump) |
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| INTRINSIC (I_create) |
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| INTRINSIC (I_legalCreateAtPoint) |
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| INTRINSIC (I_legalCreateAtCoords) |
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| INTRINSIC (I_legalCreateInCont) |
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| INTRINSIC (I_push) |
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| INTRINSIC (I_pop) |
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| INTRINSIC (I_popToCoords) |
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| INTRINSIC (I_popToContainer) |
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| INTRINSIC (I_popToEnd) |
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| INTRINSIC (I_destroy) |
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| INTRINSIC (I_move) |
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| INTRINSIC (I_legalMoveToPoint) |
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| INTRINSIC (I_legalMoveToContainer) |
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| INTRINSIC (I_hurl) |
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| INTRINSIC (I_shoot) |
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| INTRINSIC (I_fall) |
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| INTRINSIC (I_grab) |
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| INTRINSIC (I_igniteChaos) |
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| INTRINSIC (I_getFamilyOfType) |
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| INTRINSIC (I_getEtherealTop) |
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| INTRINSIC (I_guardianBark) |
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| INTRINSIC (I_getSurfaceWeight) |
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| INTRINSIC (I_isExplosive) |
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| INTRINSIC (I_receiveHit) |
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| INTRINSIC (I_explode) |
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| INTRINSIC (I_canReach) |
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| INTRINSIC (I_getRange) |
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| INTRINSIC (I_getRangeIfVisible) |
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| INTRINSIC (I_isCrusTypeNPC) |
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| INTRINSIC (I_setBroken) |
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| INTRINSIC (I_inFastArea) |
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| INTRINSIC (I_equip) |
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| INTRINSIC (I_unequip) |
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| INTRINSIC (I_avatarStoleSomething) |
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| INTRINSIC (I_isPartlyOnScreen) |
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| INTRINSIC (I_fireWeapon) |
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| INTRINSIC (I_fireDistance) |
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ObjId | getObjId () const |
| get this Object's objID
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ProcId | callUsecode (uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) |
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bool | loadData (Common::ReadStream *rs, uint32 version) |
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