Public Types | |
enum | CruBatteryType { NoBattery = 0, ChemicalBattery = 1, FissionBattery = 2, FusionBattery = 3 } |
Public Types inherited from Ultima::Ultima8::Actor | |
enum | ActorFlags { ACT_INVINCIBLE = 0x000001, ACT_ASCENDING = 0x000002, ACT_DESCENDING = 0x000004, ACT_ANIMLOCK = 0x000008, ACT_KNEELING = 0x000100, ACT_FIRSTSTEP = 0x000400, ACT_INCOMBAT = 0x000800, ACT_DEAD = 0x001000, ACT_SURRENDERED = 0x002000, ACT_WEAPONREADY = 0x004000, ACT_COMBATRUN = 0x008000, ACT_AIRWALK = 0x010000, ACT_IMMORTAL = 0x040000, ACT_WITHSTANDDEATH = 0x080000, ACT_FEIGNDEATH = 0x100000, ACT_STUNNED = 0x200000, ACT_POISONED = 0x400000, ACT_PATHFINDING = 0x800000 } |
Public Types inherited from Ultima::Ultima8::Item | |
enum | statusflags { FLG_DISPOSABLE = 0x0002, FLG_OWNED = 0x0004, FLG_CONTAINED = 0x0008, FLG_INVISIBLE = 0x0010, FLG_FLIPPED = 0x0020, FLG_IN_NPC_LIST = 0x0040, FLG_FAST_ONLY = 0x0080, FLG_GUMP_OPEN = 0x0100, FLG_EQUIPPED = 0x0200, FLG_BOUNCING = 0x0400, FLG_ETHEREAL = 0x0800, FLG_HANGING = 0x1000, FLG_FASTAREA = 0x2000, FLG_LOW_FRICTION = 0x4000, FLG_BROKEN = 0x8000 } |
enum | extflags { EXT_FIXED = 0x0001, EXT_INCURMAP = 0x0002, EXT_LERP_NOPREV = 0x0008, EXT_HIGHLIGHT = 0x0010, EXT_CAMERA = 0x0020, EXT_SPRITE = 0x0040, EXT_TRANSPARENT = 0x0080, EXT_PERMANENT_NPC = 0x0100, EXT_TARGET = 0x0200, EXT_FEMALE = 0x8000 } |
Public Member Functions | |
bool | CanAddItem (Item *item, bool checkwghtvol=false) override |
bool | addItem (Item *item, bool checkwghtvol=false) override |
const ShapeInfo * | getShapeInfoFromGameInstance () const override |
void | move (int32 X, int32 Y, int32 Z) override |
int16 | addItemCru (Item *item, bool showtoast) |
bool | removeItemCru (Item *item) |
Remove a single item - only called from an intrinsic. | |
void | teleport (int mapNum, int32 x, int32 y, int32 z) override |
teleport to the given location on the given map | |
void | teleport (int mapNum, int teleport_id) |
bool | hasJustTeleported () const |
void | setJustTeleported (bool t) |
void | accumulateStr (int n) |
void | accumulateDex (int n) |
void | accumulateInt (int n) |
GravityProcess * | ensureGravityProcess () override |
Get the GravityProcess of this Item, creating it if necessary. | |
uint32 | getArmourClass () const override |
uint16 | getDefenseType () const override |
int16 | getAttackingDex () const override |
int16 | getDefendingDex () const override |
uint16 | getDamageType () const override |
get the damage type this object does when hitting something | |
int | getDamageAmount () const override |
void | toggleInCombat () |
void | setInCombat (int activity) override |
void | clearInCombat () override |
ProcId | die (uint16 damageType, uint16 damagePts, Direction srcDir) override |
const Std::string & | getName () const |
void | setName (const Std::string &name) |
int16 | getMaxEnergy () |
CruBatteryType | getBatteryType () const |
void | setBatteryType (CruBatteryType newbattery) |
void | setShieldType (uint16 shieldtype) |
uint16 | getShieldType () |
bool | hasKeycard (int num) const |
void | addKeycard (int bitno) |
void | clrKeycards () |
uint16 | getActiveInvItem () const |
void | nextWeapon () |
Swap to the next active weapon (Crusader) | |
void | nextInvItem () |
Swap to the next inventory item (Crusader) | |
void | dropWeapon () |
Drop the current weapon (Crusader) | |
int | receiveShieldHit (int damage, uint16 damage_type) override |
Check if we can absorb a hit with the shield. Returns the modified damage value. | |
void | detonateBomb () |
Detonate used bomb (Crusader) | |
bool | loadData (Common::ReadStream *rs, uint32 version) |
void | saveData (Common::WriteStream *ws) override |
INTRINSIC (I_teleportToEgg) | |
INTRINSIC (I_accumulateStrength) | |
INTRINSIC (I_accumulateDexterity) | |
INTRINSIC (I_accumulateIntelligence) | |
INTRINSIC (I_clrAvatarInCombat) | |
INTRINSIC (I_setAvatarInCombat) | |
INTRINSIC (I_isAvatarInCombat) | |
INTRINSIC (I_getMaxEnergy) | |
INTRINSIC (I_hasKeycard) | |
INTRINSIC (I_clrKeycards) | |
INTRINSIC (I_addItemCru) | |
INTRINSIC (I_getNumberOfCredits) | |
INTRINSIC (I_switchMap) | |
INTRINSIC (I_removeItemCru) | |
void | getWeaponOverlay (const WeaponOverlayFrame *&frame, uint32 &shape) |
Public Member Functions inherited from Ultima::Ultima8::Actor | |
int16 | getStr () const |
void | setStr (int16 str) |
int16 | getDex () const |
void | setDex (int16 dex) |
int16 | getInt () const |
void | setInt (int16 intl) |
uint16 | getHP () const |
void | setHP (uint16 hp) |
int16 | getMana () const |
void | setMana (int16 mp) |
int16 | getMaxMana () const |
uint16 | getMaxHP () const |
bool | isDead () const |
bool | isInCombat () const |
bool | isKneeling () const |
bool | isFalling () const |
CombatProcess * | getCombatProcess () const |
AttackProcess * | getAttackProcess () const |
uint16 | getAlignment () const |
void | setAlignment (uint16 a) |
uint16 | getEnemyAlignment () const |
void | setEnemyAlignment (uint16 a) |
Animation::Sequence | getLastAnim () const |
void | setLastAnim (Animation::Sequence anim) |
Direction | getDir () const |
void | setDir (Direction dir) |
int32 | getFallStart () const |
void | setFallStart (int32 zp) |
void | setUnkByte (uint8 b) |
uint8 | getUnkByte () const |
bool | hasActorFlags (uint32 flags) const |
void | setActorFlag (uint32 mask) |
void | clearActorFlag (uint32 mask) |
void | setCombatTactic (int no) |
bool | loadMonsterStats () |
bool | giveTreasure () |
bool | removeItem (Item *item) override |
uint16 | schedule (uint32 time) |
bool | setEquip (Item *item, bool checkwghtvol=false) |
uint16 | getEquip (uint32 type) const |
void | setDefaultActivity (int no, uint16 activity) |
uint16 | getDefaultActivity (int no) const |
void | setHomePosition (int32 x, int32 y, int32 z) |
void | getHomePosition (int32 &x, int32 &y, int32 &z) const |
int | calculateAttackDamage (uint16 other, int damage, uint16 type) |
void | receiveHit (uint16 other, Direction dir, int damage, uint16 type) override |
void | killAllButCombatProcesses () |
kill all processes except those related to combat | |
ProcId | killAllButFallAnims (bool death) |
bool | areEnemiesNear () |
check if NPCs are near which are in combat mode and hostile | |
uint16 | setActivity (int activity) |
uint16 | getCurrentActivityNo () const |
uint16 | getLastActivityNo () const |
void | clearLastActivityNo () |
int32 | getLastTickWasHit () const |
uint16 | doAnim (Animation::Sequence anim, Direction dir, unsigned int steps=0) |
uint16 | doAnimAfter (Animation::Sequence anim, Direction dir, ProcId waitfor) |
bool | hasAnim (Animation::Sequence anim) |
check if this actor has a specific animation | |
void | setToStartOfAnim (Animation::Sequence anim) |
Animation::Result | tryAnim (Animation::Sequence anim, Direction dir, unsigned int steps=0, PathfindingState *state=0) |
DirectionMode | animDirMode (Animation::Sequence anim) const |
Get the number of directions supported by a given animation. | |
bool | isBusy () const |
True if the actor is currently doing an animation. | |
int32 | collideMove (int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) override |
overrides the standard item collideMove so we can notify nearby objects. | |
uint16 | turnTowardDir (Direction dir, ProcId prevpid=0) |
uint16 | assignObjId () override |
Common::String | dumpInfo () const override |
dump some info about this object to a string | |
bool | loadData (Common::ReadStream *rs, uint32 version) |
uint16 | getActiveWeapon () const |
uint16 | getCombatTactic () const |
bool | activeWeaponIsSmall () const |
void | tookHitCru () |
A cru-specific behavior - mostly make "ugh" noises, or explode for some robots. | |
bool | canSeeControlledActor (bool forcombat) |
Whether this NPC has the controlled actor in their sights (Crusader only) | |
void | addFireAnimOffsets (int32 &x, int32 &y, int32 &z) |
Add the x/y/z fire offsets given the current state of the actor. | |
uint32 | getAttackMoveTimeoutFinishFrame () const |
uint16 | getAttackMoveDodgeFactor () const |
bool | getAttackAimFlag () const |
void | setAttackAimFlag (bool val) |
INTRINSIC (I_isNPC) | |
INTRINSIC (I_getDir) | |
INTRINSIC (I_getLastAnimSet) | |
INTRINSIC (I_pathfindToItem) | |
INTRINSIC (I_pathfindToPoint) | |
INTRINSIC (I_getStr) | |
INTRINSIC (I_getDex) | |
INTRINSIC (I_getInt) | |
INTRINSIC (I_getHp) | |
INTRINSIC (I_getMaxHp) | |
INTRINSIC (I_getMana) | |
INTRINSIC (I_getAlignment) | |
INTRINSIC (I_getEnemyAlignment) | |
INTRINSIC (I_setStr) | |
INTRINSIC (I_setDex) | |
INTRINSIC (I_setInt) | |
INTRINSIC (I_setHp) | |
INTRINSIC (I_setMana) | |
INTRINSIC (I_setAlignment) | |
INTRINSIC (I_setEnemyAlignment) | |
INTRINSIC (I_getMap) | |
INTRINSIC (I_addHp) | |
INTRINSIC (I_teleport) | |
INTRINSIC (I_doAnim) | |
INTRINSIC (I_isInCombat) | |
INTRINSIC (I_setInCombat) | |
INTRINSIC (I_clrInCombat) | |
INTRINSIC (I_setTarget) | |
INTRINSIC (I_getTarget) | |
INTRINSIC (I_isEnemy) | |
INTRINSIC (I_isDead) | |
INTRINSIC (I_setDead) | |
INTRINSIC (I_clrDead) | |
INTRINSIC (I_isImmortal) | |
INTRINSIC (I_setImmortal) | |
INTRINSIC (I_clrImmortal) | |
INTRINSIC (I_isWithstandDeath) | |
INTRINSIC (I_setWithstandDeath) | |
INTRINSIC (I_clrWithstandDeath) | |
INTRINSIC (I_isFeignDeath) | |
INTRINSIC (I_setFeignDeath) | |
INTRINSIC (I_clrFeignDeath) | |
INTRINSIC (I_areEnemiesNear) | |
INTRINSIC (I_isBusy) | |
INTRINSIC (I_createActor) | |
INTRINSIC (I_createActorCru) | |
INTRINSIC (I_setActivity) | |
INTRINSIC (I_setAirWalkEnabled) | |
INTRINSIC (I_getAirWalkEnabled) | |
INTRINSIC (I_schedule) | |
INTRINSIC (I_getEquip) | |
INTRINSIC (I_setEquip) | |
INTRINSIC (I_setDefaultActivity0) | |
INTRINSIC (I_setDefaultActivity1) | |
INTRINSIC (I_setDefaultActivity2) | |
INTRINSIC (I_getDefaultActivity0) | |
INTRINSIC (I_getDefaultActivity1) | |
INTRINSIC (I_getDefaultActivity2) | |
INTRINSIC (I_setCombatTactic) | |
INTRINSIC (I_setUnkByte) | |
INTRINSIC (I_getUnkByte) | |
INTRINSIC (I_getLastActivityNo) | |
INTRINSIC (I_getCurrentActivityNo) | |
INTRINSIC (I_turnToward) | |
INTRINSIC (I_isKneeling) | |
INTRINSIC (I_isFalling) | |
Public Member Functions inherited from Ultima::Ultima8::Container | |
virtual bool | moveItemToEnd (Item *item) |
void | removeContents () |
void | destroyContents () |
Destroy all contents. | |
void | setFlagRecursively (uint32 mask) override |
Set flag on container and all its contents recursively. | |
void | containerSearch (UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) const |
Item * | getFirstItemWithShape (uint16 shapeno, bool recurse) |
void | getItemsWithShapeFamily (Std::vector< Item *> &itemlist, uint16 family, bool recurse) |
uint32 | getTotalWeight () const override |
virtual uint32 | getCapacity () const |
Get the container's capacity. | |
virtual uint32 | getContentVolume () const |
Get the total volume used up by the container's current contents. | |
ObjId | assignObjId () override |
void | clearObjId () override |
Clear objIDs of self and contents. | |
void | destroy (bool delnow=false) override |
Destroy self. | |
Common::String | dumpInfo () const override |
dump some info about this object to a string | |
bool | loadData (Common::ReadStream *rs, uint32 version) |
void | saveData (Common::WriteStream *ws) override |
INTRINSIC (I_removeContents) | |
INTRINSIC (I_destroyContents) | |
Public Member Functions inherited from Ultima::Ultima8::Item | |
ObjId | getParent () const |
Get the Container this Item is in, if any. (0 if not in a Container) | |
void | setParent (ObjId p) |
Set the parent container of this item. | |
Container * | getParentAsContainer () const |
Get the Container this Item is in, if any. (NULL if not in a Container) | |
Container * | getRootContainer () const |
Get the top-most Container this Item is in, if any. (NULL if not in a Container) | |
const Item * | getTopItem () const |
void | setLocation (int32 x, int32 y, int32 z) |
void | setLocation (const Point3 &pt) |
void | move (const Point3 &pt) |
Move, but with a point struct. | |
bool | moveToContainer (Container *container, bool checkwghtvol=false) |
void | moveToEtherealVoid () |
Move an item to the Ethereal Void. | |
void | returnFromEtherealVoid () |
Move an item out of the Ethereal Void to where it originally was. | |
void | movedByPlayer () |
Check if moving this item is stealing; call AvatarStoleSomething if so. | |
Point3 | getLocationAbsolute () const |
Point3 | getLocation () const |
int32 | getZ () const |
Get this Item's Z coordinate. | |
void | setZ (int32 z) |
Set this Item's Z coordinate. | |
void | getGumpLocation (int32 &x, int32 &y) const |
void | setGumpLocation (int32 x, int32 y) |
void | randomGumpLocation () |
Point3 | getCentre () const |
void | getFootpadWorld (int32 &x, int32 &y, int32 &z) const |
Get the size of this item's 3D bounding box, in world coordinates. | |
void | getFootpadData (int32 &x, int32 &y, int32 &z) const |
Box | getWorldBox () const |
Get the Box this item occupies in the world. Undef if item is contained. | |
uint16 | getFlags () const |
Get all flags. | |
bool | hasFlags (uint16 flags) const |
Does this item have any of the given flags mask set. | |
void | setFlag (uint32 mask) |
Set the flags set in the given mask. | |
void | clearFlag (uint32 mask) |
Clear the flags set in the given mask. | |
void | setExtFlags (uint32 f) |
Set _extendedFlags. | |
uint32 | getExtFlags () const |
Get _extendedFlags. | |
bool | hasExtFlags (uint32 flags) const |
Does item have any of the given extended flags. | |
void | setExtFlag (uint32 mask) |
Set the _extendedFlags set in the given mask. | |
void | clearExtFlag (uint32 mask) |
Clear the _extendedFlags set in the given mask. | |
uint32 | getShape () const |
Get this Item's shape number. | |
void | setShape (uint32 shape) |
Set this Item's shape number. | |
uint32 | getFrame () const |
Get this Item's frame number. | |
void | setFrame (uint32 frame) |
Set this Item's frame number. | |
uint16 | getQuality () const |
Get this Item's quality (a.k.a. 'Q') | |
void | setQuality (uint16 quality) |
Set this Item's quality (a.k.a 'Q');. | |
uint16 | getNpcNum () const |
void | setNpcNum (uint16 npcnum) |
uint16 | getMapNum () const |
void | setMapNum (uint16 mapnum) |
const ShapeInfo * | getShapeInfo () const |
Get the ShapeInfo object for this Item. (The pointer will be cached.) | |
const Shape * | getShapeObject () const |
Get the Shape object for this Item. (The pointer will be cached.) | |
uint16 | getFamily () const |
bool | canMergeWith (const Item *other) const |
Check if we can merge with another item. | |
ObjId | getGump () const |
Get the open ContainerGump for this Item, if any. (NULL if not open.) | |
void | clearGump () |
Call this to notify the Item's open Gump has closed. | |
ObjId | openGump (uint32 gumpshape) |
Open a gump with the given shape for this Item. | |
void | closeGump () |
Close this Item's gump, if any. | |
ProcId | bark (const Std::string &msg, ObjId id=0) |
void | clearBark () |
Call this to notify the Item's open bark has closed. | |
void | closeBark () |
Close this Item's bark, if any. | |
bool | overlaps (const Item &item2) const |
Check if this item overlaps another item in 3D world-space. | |
bool | overlapsxy (const Item &item2) const |
Check if this item overlaps another item in the xy dims in 3D space. | |
bool | isOn (const Item &item2) const |
Check if this item is on top of another item. | |
bool | isCompletelyOn (const Item &item2) const |
Check if this item is on completely on top of another item. | |
bool | isCentreOn (const Item &item2) const |
Check if the centre of this item is on top of another item. | |
bool | isOnScreen () const |
Check if the item is currently entirely visible on screen. | |
bool | isPartlyOnScreen () const |
Check if the item is currently partly visible on screen. | |
bool | canExistAt (int32 x, int32 y, int32 z, bool needsupport=false) const |
Check if this item can exist at the given coordinates. | |
bool | canExistAt (const Point3 &pt, bool needsupport=false) const |
Direction | getDirToItemCentre (const Item &item2) const |
Direction | getDirToItemCentre (const Point3 &pt) const |
Same as above, but from a fixed point. | |
int | getRange (const Item &item2, bool checkz=false) const |
int | getRangeIfVisible (const Item &item2) const |
get 'distance' to other item if it's visible (ie, there's nothing blocking the path) | |
bool | canReach (const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) const |
int32 | ascend (int delta) |
void | fall () |
void | grab () |
void | hurl (int xs, int ys, int zs, int grav) |
Hurl the item in the given direction. | |
void | setGravityPID (ProcId pid) |
Set the PID of the GravityProcess for this Item. There should be only one. | |
ProcId | getGravityPID () const |
Get the PID of the GravityProcess for this Item (or 0) | |
virtual uint32 | getWeight () const |
Get the weight of this Item. | |
virtual uint32 | getVolume () const |
Get the volume this item takes up in a container. | |
void | explode (int explosion_type, bool destroy_item, bool cause_damage=true) |
uint16 | fireWeapon (int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) |
fire the given weapon type in the given direction from location x, y, z. | |
uint16 | fireDistance (const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const |
uint8 | getDamagePoints () const |
get damage points, used in Crusader for item damage. | |
void | setDamagePoints (uint8 points) |
set damage points, used in Crusader for item damage. | |
int32 | getTargetZRelativeToAttackerZ (int32 attackerz) const |
unsigned int | countNearby (uint32 shape, uint16 range) const |
count nearby objects of a given shape | |
bool | canDrag () const |
can this item be dragged? | |
int | getThrowRange () const |
bool | checkLoopScript (const uint8 *script, uint32 scriptsize) const |
uint32 | callUsecodeEvent_look () |
uint32 | callUsecodeEvent_use () |
uint32 | callUsecodeEvent_anim () |
uint32 | callUsecodeEvent_cachein () |
uint32 | callUsecodeEvent_hit (ObjId hitted, int16 hitforce) |
uint32 | callUsecodeEvent_gotHit (ObjId hitter, int16 hitforce) |
uint32 | callUsecodeEvent_hatch () |
uint32 | callUsecodeEvent_schedule (uint32 time) |
uint32 | callUsecodeEvent_release () |
uint32 | callUsecodeEvent_equip () |
uint32 | callUsecodeEvent_equipWithParam (ObjId param) |
uint32 | callUsecodeEvent_unequip () |
uint32 | callUsecodeEvent_unequipWithParam (ObjId param) |
uint32 | callUsecodeEvent_combine () |
uint32 | callUsecodeEvent_calledFromAnim () |
uint32 | callUsecodeEvent_enterFastArea () |
uint32 | callUsecodeEvent_leaveFastArea () |
uint32 | callUsecodeEvent_cast (uint16 unk) |
uint32 | callUsecodeEvent_justMoved () |
uint32 | callUsecodeEvent_AvatarStoleSomething (uint16 unk) |
uint32 | callUsecodeEvent_guardianBark (int16 unk) |
uint32 | callUsecodeEvent_unhatch () |
uint32 | use () |
Point3 | getLerped () const |
Get lerped location. | |
void | doLerp (int32 factor) |
void | setupLerp (int32 gametick) |
Setup the lerped info for this gametick and animate the item. | |
virtual uint32 | enterFastArea () |
The item has entered the fast area. | |
virtual void | leaveFastArea () |
Common::String | dumpInfo () const override |
dump some info about this item to a string | |
bool | loadData (Common::ReadStream *rs, uint32 version) |
void | saveData (Common::WriteStream *ws) override |
INTRINSIC (I_touch) | |
INTRINSIC (I_getX) | |
INTRINSIC (I_getY) | |
INTRINSIC (I_getZ) | |
INTRINSIC (I_getCX) | |
INTRINSIC (I_getCY) | |
INTRINSIC (I_getCZ) | |
INTRINSIC (I_getPoint) | |
INTRINSIC (I_getShape) | |
INTRINSIC (I_setShape) | |
INTRINSIC (I_getFrame) | |
INTRINSIC (I_setFrame) | |
INTRINSIC (I_getQuality) | |
INTRINSIC (I_getUnkEggType) | |
INTRINSIC (I_setUnkEggType) | |
INTRINSIC (I_getQuantity) | |
INTRINSIC (I_getContainer) | |
INTRINSIC (I_getRootContainer) | |
INTRINSIC (I_getQ) | |
INTRINSIC (I_getQHi) | |
INTRINSIC (I_getQLo) | |
INTRINSIC (I_setQ) | |
INTRINSIC (I_setQHi) | |
INTRINSIC (I_setQLo) | |
INTRINSIC (I_setQuality) | |
INTRINSIC (I_setQuantity) | |
INTRINSIC (I_setQAndCombine) | |
INTRINSIC (I_getFamily) | |
INTRINSIC (I_getTypeFlag) | |
INTRINSIC (I_getStatus) | |
INTRINSIC (I_orStatus) | |
INTRINSIC (I_andStatus) | |
INTRINSIC (I_getFootpadData) | |
INTRINSIC (I_overlaps) | |
INTRINSIC (I_overlapsXY) | |
INTRINSIC (I_isOn) | |
INTRINSIC (I_isCompletelyOn) | |
INTRINSIC (I_isCentreOn) | |
INTRINSIC (I_isInNpc) | |
INTRINSIC (I_ascend) | |
INTRINSIC (I_getWeight) | |
INTRINSIC (I_getWeightIncludingContents) | |
INTRINSIC (I_getVolume) | |
INTRINSIC (I_bark) | |
INTRINSIC (I_getMapArray) | |
INTRINSIC (I_setMapArray) | |
INTRINSIC (I_getNpcNum) | |
INTRINSIC (I_setNpcNum) | |
INTRINSIC (I_getDirToCoords) | |
INTRINSIC (I_getDirFromCoords) | |
INTRINSIC (I_getDirToItem) | |
INTRINSIC (I_getDirFromItem) | |
INTRINSIC (I_getDirFromTo16) | |
INTRINSIC (I_getClosestDirectionInRange) | |
INTRINSIC (I_look) | |
INTRINSIC (I_use) | |
INTRINSIC (I_gotHit) | |
INTRINSIC (I_enterFastArea) | |
INTRINSIC (I_cast) | |
INTRINSIC (I_ask) | |
INTRINSIC (I_getSliderInput) | |
INTRINSIC (I_openGump) | |
INTRINSIC (I_closeGump) | |
INTRINSIC (I_create) | |
INTRINSIC (I_legalCreateAtPoint) | |
INTRINSIC (I_legalCreateAtCoords) | |
INTRINSIC (I_legalCreateInCont) | |
INTRINSIC (I_push) | |
INTRINSIC (I_pop) | |
INTRINSIC (I_popToCoords) | |
INTRINSIC (I_popToContainer) | |
INTRINSIC (I_popToEnd) | |
INTRINSIC (I_destroy) | |
INTRINSIC (I_move) | |
INTRINSIC (I_legalMoveToPoint) | |
INTRINSIC (I_legalMoveToContainer) | |
INTRINSIC (I_hurl) | |
INTRINSIC (I_shoot) | |
INTRINSIC (I_fall) | |
INTRINSIC (I_grab) | |
INTRINSIC (I_igniteChaos) | |
INTRINSIC (I_getFamilyOfType) | |
INTRINSIC (I_getEtherealTop) | |
INTRINSIC (I_guardianBark) | |
INTRINSIC (I_getSurfaceWeight) | |
INTRINSIC (I_isExplosive) | |
INTRINSIC (I_receiveHit) | |
INTRINSIC (I_explode) | |
INTRINSIC (I_canReach) | |
INTRINSIC (I_getRange) | |
INTRINSIC (I_getRangeIfVisible) | |
INTRINSIC (I_isCrusTypeNPC) | |
INTRINSIC (I_setBroken) | |
INTRINSIC (I_inFastArea) | |
INTRINSIC (I_equip) | |
INTRINSIC (I_unequip) | |
INTRINSIC (I_avatarStoleSomething) | |
INTRINSIC (I_isPartlyOnScreen) | |
INTRINSIC (I_fireWeapon) | |
INTRINSIC (I_fireDistance) | |
Public Member Functions inherited from Ultima::Ultima8::Object | |
ObjId | getObjId () const |
get this Object's objID | |
ProcId | callUsecode (uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) |
bool | loadData (Common::ReadStream *rs, uint32 version) |
Protected Member Functions | |
void | useInventoryItem (uint32 shapenum) |
void | useInventoryItem (Item *item) |
Protected Member Functions inherited from Ultima::Ultima8::Actor | |
uint16 | setActivityU8 (int activity) |
uint16 | setActivityCru (int activity) |
bool | loadMonsterStatsU8 () |
bool | loadMonsterStatsCru () |
void | receiveHitU8 (uint16 other, Direction dir, int damage, uint16 type) |
void | receiveHitCru (uint16 other, Direction dir, int damage, uint16 type) |
void | setInCombatU8 () |
void | setInCombatCru (int activity) |
ProcId | dieU8 (uint16 damageType) |
ProcId | dieCru (uint16 damageType, uint16 damagePts, Direction srcDir) |
Protected Member Functions inherited from Ultima::Ultima8::Item | |
bool | isRobotCru () const |
True if this is a Robot shape (in a fixed list) | |
int | scaleReceivedDamageCru (int damage, uint16 type) const |
Protected Attributes | |
bool | _justTeleported |
int | _accumStr |
int | _accumDex |
int | _accumInt |
uint32 | _keycards |
CruBatteryType | _cruBatteryType |
uint16 | _activeInvItem |
Std::string | _name |
uint16 | _shieldSpriteProc |
Process for a shield zap animation sprite. | |
uint16 | _shieldType |
Type of shield (only used in Crusader) | |
Protected Attributes inherited from Ultima::Ultima8::Actor | |
int16 | _strength |
int16 | _dexterity |
int16 | _intelligence |
uint16 | _hitPoints |
int16 | _mana |
uint16 | _alignment |
uint16 | _enemyAlignment |
Animation::Sequence | _lastAnim |
uint16 | _animFrame |
Direction | _direction |
int32 | _fallStart |
uint8 | _unkByte |
uint16 | _combatTactic |
tactic being used in combat (for Crusader), the entry in the combat.dat flex. | |
uint32 | _actorFlags |
uint16 | _defaultActivity [3] |
the 3 default NPC activities from Crusader | |
int32 | _homeX |
The "home" position used in some Crusader attack tactics. | |
int32 | _homeY |
int32 | _homeZ |
uint16 | _currentActivityNo |
Current and last activity (only used in Crusader) | |
uint16 | _lastActivityNo |
uint16 | _activeWeapon |
Active weapon item (only used in Crusader) | |
int32 | _lastTickWasHit |
Kernel timer last time NPC was hit (only used in Crusader) | |
uint32 | _attackMoveStartFrame |
uint32 | _attackMoveTimeout |
The number of frames the above effect lasts for. | |
uint16 | _attackMoveDodgeFactor |
bool | _attackAimFlag |
A flag used in Crusader attack process which adjusts the aim accuracy. | |
Protected Attributes inherited from Ultima::Ultima8::Container | |
Std::list< Item * > | _contents |
Protected Attributes inherited from Ultima::Ultima8::Item | |
uint32 | _frame |
int32 | _x |
int32 | _y |
int32 | _z |
uint16 | _flags |
uint16 | _quality |
uint16 | _npcNum |
uint16 | _mapNum |
uint32 | _extendedFlags |
ObjId | _parent |
const Shape * | _cachedShape |
const ShapeInfo * | _cachedShapeInfo |
Lerped | _lPrev |
Lerped | _lNext |
int32 | _ix |
int32 | _iy |
int32 | _iz |
ObjId | _gump |
ObjId | _bark |
ProcId | _gravityPid |
uint8 | _damagePoints |
Protected Attributes inherited from Ultima::Ultima8::Object | |
ObjId | _objId |
Static Protected Attributes | |
static ShapeInfo * | _kneelingShapeInfo |
Additional Inherited Members | |
Static Public Member Functions inherited from Ultima::Ultima8::Actor | |
static Actor * | createActor (uint32 shape, uint32 frame) |
create an actor, assign objid, make it ethereal and load monster stats. | |
Static Public Attributes inherited from Ultima::Ultima8::Item | |
static const int | MAX_QUANTITY = 666 |
|
overridevirtual |
Check if an item can be added to the container
item | The item to check |
checkwghtvol | Need to check weight and volume? |
Reimplemented from Ultima::Ultima8::Container.
|
overridevirtual |
Add an item to the container. This does NOT update item.
item | The item to add |
checkwghtvol | Need to check weight and volume? |
Reimplemented from Ultima::Ultima8::Container.
|
overridevirtual |
Get the ShapeInfo object for this MainActor. Overrided because it changes when Crusader is kneeling.
Reimplemented from Ultima::Ultima8::Item.
|
overridevirtual |
Move an item. This moves an item to the new location, and updates CurrentMap and fastArea if necessary.
Reimplemented from Ultima::Ultima8::Item.
int16 Ultima::Ultima8::MainActor::addItemCru | ( | Item * | item, |
bool | showtoast | ||
) |
Add item to avatar's inventory, but with some extra logic to do things like combine ammo and credits, use batteries, etc.
void Ultima::Ultima8::MainActor::teleport | ( | int | mapNum, |
int | teleport_id | ||
) |
teleport to a teleport-destination egg
mapnum | The map to teleport to |
teleport_id | The ID of the egg to teleport to |
void Ultima::Ultima8::MainActor::accumulateStr | ( | int | n | ) |
accumulate a little bit of strength. When you reach 650 you gain one strength point. (There's a chance you gain strength sooner)
void Ultima::Ultima8::MainActor::accumulateDex | ( | int | n | ) |
accumulate a little bit of dexterity. When you reach 650 you gain one dex. point. (There's a chance you gain dex. sooner)
void Ultima::Ultima8::MainActor::accumulateInt | ( | int | n | ) |
accumulate a little bit of intelligence. When you reach 650 you gain one int. point. (There's a chance you gain int. sooner)
|
overridevirtual |
die
damageType | damage type that caused the death |
damagPts | damage points that caused the death |
srcDir | direction damage came from |
Reimplemented from Ultima::Ultima8::Actor.