ScummVM API documentation
Wintermute::AdGeomExtNode Class Reference
Inheritance diagram for Wintermute::AdGeomExtNode:
Wintermute::BaseClass

Public Member Functions

 AdGeomExtNode (BaseGame *inGame)
 
bool loadBuffer (byte *buffer, bool complete)
 
bool setupNode (const char *namePattern, TGeomNodeType type=GEOM_GENERIC, bool receiveShadows=false)
 
bool matchesName (const char *name)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

bool _receiveShadows
 
TGeomNodeType _type
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: