ScummVM API documentation
martian_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_MARTIAN_PLAYER_H
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#define ACCESS_MARTIAN_PLAYER_H
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#include "common/scummsys.h"
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#include "access/player.h"
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namespace
Access
{
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namespace
Martian {
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class
MartianEngine;
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class
MartianPlayer
:
public
Player
{
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private
:
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MartianEngine
*_game;
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public
:
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MartianPlayer
(
AccessEngine
*vm);
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void
load()
override
;
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};
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}
// End of namespace Martian
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}
// End of namespace Access
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#endif
/* ACCESS_MARTIAN_PLAYER_H */
Access::AccessEngine
Definition:
access.h:84
Access::Martian::MartianEngine
Definition:
martian_game.h:31
Access::Player
Definition:
player.h:47
Access::Martian::MartianPlayer
Definition:
martian_player.h:34
Access
Definition:
access.h:62
engines
access
martian
martian_player.h
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