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| Extra (TwinEEngine *engine) |
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int32 | extraSearch (int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActor, int32 maxSpeed, int32 strengthOfHit) |
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| int32 | addExtraExplode (int32 x, int32 y, int32 z) |
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int32 | extraExplo (const IVec3 &pos) |
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| void | clearExtra () |
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int32 | initSpecial (int32 x, int32 y, int32 z, ExtraSpecialType type) |
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int32 | addExtraBonus (int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount) |
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int32 | addExtraBonus (const IVec3 &pos, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount) |
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int32 | throwExtra (int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit) |
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int32 | addExtraAiming (int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit) |
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void | addExtraThrowMagicball (int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle) |
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void | affSpecial (int32 extraIdx, int32 x, int32 y, Common::Rect &renderRect) |
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int | getBonusSprite (BonusParameter bonusParameter) const |
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| void | gereExtras () |
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