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SpriteList | _spriteList |
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ActorFrameSequences * | _frames |
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ActorFrameSequences | _framesContainer |
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int | _frameListResourceId |
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byte | _speechColor |
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bool | _inScene |
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uint16 | _actorFlags |
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int32 | _currentAction |
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int32 | _facingDirection |
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int32 | _actionDirection |
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int32 | _actionCycle |
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uint16 | _targetObject |
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const HitZone * | _lastZone |
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int32 | _cycleFrameSequence |
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uint8 | _cycleDelay |
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uint8 | _cycleTimeCount |
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uint8 | _cycleFlags |
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int16 | _fallVelocity |
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int16 | _fallAcceleration |
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int16 | _fallPosition |
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uint8 | _dragonBaseFrame |
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uint8 | _dragonStepCycle |
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uint8 | _dragonMoveType |
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int32 | _frameNumber |
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ByteArray | _tileDirections |
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Common::Array< Point > | _walkStepsPoints |
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int32 | _walkStepsCount |
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int32 | _walkStepIndex |
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Location | _finalTarget |
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Location | _partialTarget |
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int32 | _walkFrameSequence |
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int32 | _index |
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uint16 | _id |
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int32 | _scriptEntrypointNumber |
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uint16 | _flags |
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int32 | _nameIndex |
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int32 | _sceneNumber |
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int32 | _spriteListResourceId |
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Location | _location |
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Point | _screenPosition |
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int32 | _screenDepth |
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int32 | _screenScale |
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The documentation for this class was generated from the following file: