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| Anim (SagaEngine *vm) |
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void | loadCutawayList (const ByteArray &resourceData) |
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void | clearCutawayList () |
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int | playCutaway (int cut, bool fade) |
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void | endCutaway () |
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void | returnFromCutaway () |
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void | clearCutaway () |
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void | showCutawayBg (int bg) |
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void | startVideo (int vid, bool fade) |
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void | endVideo () |
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void | returnFromVideo () |
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void | load (uint16 animId, const ByteArray &resourceData) |
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void | freeId (uint16 animId) |
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void | play (uint16 animId, int vectorTime, bool playing=true) |
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void | link (int16 animId1, int16 animId2) |
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void | setFlag (uint16 animId, uint16 flag) |
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void | clearFlag (uint16 animId, uint16 flag) |
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void | setFrameTime (uint16 animId, int time) |
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void | reset () |
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void | animInfo () |
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void | cutawayInfo () |
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void | setCycles (uint16 animId, int cycles) |
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void | stop (uint16 animId) |
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void | finish (uint16 animId) |
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void | resume (uint16 animId, int cycles) |
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void | resumeAll () |
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int16 | getCurrentFrame (uint16 animId) |
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int | getFrameTime (uint16 animId) |
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int | getCycles (uint16 animId) |
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bool | isPlaying (uint16 animId) |
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bool | hasAnimation (uint16 animId) |
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bool | hasCutaway () |
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void | setCutAwayMode (int mode) |
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The documentation for this class was generated from the following file: