ScummVM API documentation
3dmesh.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINTERMUTE_3D_MESH_H
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#define WINTERMUTE_3D_MESH_H
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#include "common/memstream.h"
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#include "math/vector4d.h"
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namespace
Wintermute
{
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struct
GeometryVertex
{
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float
x;
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float
y;
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float
z;
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};
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class
Mesh3DS
{
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public
:
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Mesh3DS
();
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virtual
~
Mesh3DS
();
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virtual
void
fillVertexBuffer(uint32 color) = 0;
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virtual
bool
loadFrom3DS(
Common::MemoryReadStream
&fileStream);
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virtual
void
render() = 0;
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virtual
void
dumpVertexCoordinates(
const
char
*filename);
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virtual
int
faceCount();
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virtual
uint16 *getFace(
int
index);
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virtual
int
vertexCount();
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virtual
float
*getVertexPosition(
int
index);
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protected
:
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GeometryVertex
*_vertexData;
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uint16 _vertexCount;
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uint16 *_indexData;
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uint16 _indexCount;
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Math::Vector4d _color;
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};
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}
// namespace Wintermute
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#endif
Wintermute::GeometryVertex
Definition:
3dmesh.h:31
Wintermute::Mesh3DS
Definition:
3dmesh.h:37
Common::MemoryReadStream
Definition:
memstream.h:43
Wintermute
Definition:
achievements_tables.h:27
engines
wintermute
base
gfx
3dmesh.h
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