ScummVM API documentation
3dmesh.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_3D_MESH_H
29#define WINTERMUTE_3D_MESH_H
30
31#include "common/memstream.h"
32
33#include "engines/wintermute/base/base_named_object.h"
34#include "engines/wintermute/base/gfx/xmath.h"
35#include "engines/wintermute/base/gfx/xbuffer.h"
36#include "engines/wintermute/base/gfx/3dface.h"
37#include "engines/wintermute/base/gfx/3dvertex.h"
38
39namespace Wintermute {
40
41#if defined(SCUMMVM_USE_PRAGMA_PACK)
42#pragma pack(4)
43#endif
44
46 float _x, _y, _z;
47 float _nx, _ny, _nz;
48 float _r, _g, _b, _a;
49};
50
51#if defined(SCUMMVM_USE_PRAGMA_PACK)
52#pragma pack()
53#endif
54
55class Mesh3DS : public BaseNamedObject {
56public:
57 bool persist(BasePersistenceManager *persistMgr);
58 bool createVertexBuffer();
59 void computeNormals();
60 void cleanup();
61 Mesh3DS(BaseGame *inGame);
62 virtual ~Mesh3DS();
63 virtual void fillVertexBuffer() = 0;
64 bool fillVertexBuffer(uint32 color);
65 virtual void render(bool color = false) = 0;
66
67 Face3D *_faces;
68 uint16 _numFaces;
69 uint16 _numVertices;
70 Vertex3D *_vertices;
71 DXBuffer _vb;
72 bool _visible;
73};
74
75} // namespace Wintermute
76
77#endif
Definition: base_game.h:79
Definition: base_named_object.h:36
Definition: base_persistence_manager.h:43
Definition: 3dface.h:35
Definition: 3dmesh.h:55
Definition: 3dvertex.h:35
Definition: xbuffer.h:30
Definition: 3dmesh.h:45