ScummVM API documentation
3dmesh.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3D_MESH_H
29 #define WINTERMUTE_3D_MESH_H
30 
31 #include "common/memstream.h"
32 
33 #include "engines/wintermute/base/base_named_object.h"
34 #include "engines/wintermute/base/gfx/xmath.h"
35 #include "engines/wintermute/base/gfx/xbuffer.h"
36 #include "engines/wintermute/base/gfx/3dface.h"
37 #include "engines/wintermute/base/gfx/3dvertex.h"
38 
39 namespace Wintermute {
40 
41 #if defined(SCUMMVM_USE_PRAGMA_PACK)
42 #pragma pack(4)
43 #endif
44 
45 struct Mesh3DSVertex {
46  float _x, _y, _z;
47  float _nx, _ny, _nz;
48  float _r, _g, _b, _a;
49 };
50 
51 #if defined(SCUMMVM_USE_PRAGMA_PACK)
52 #pragma pack()
53 #endif
54 
55 class Mesh3DS : public BaseNamedObject {
56 public:
57  bool persist(BasePersistenceManager *persistMgr);
58  bool createVertexBuffer();
59  void computeNormals();
60  void cleanup();
61  Mesh3DS(BaseGame *inGame);
62  virtual ~Mesh3DS();
63  virtual void fillVertexBuffer() = 0;
64  bool fillVertexBuffer(uint32 color);
65  virtual void render() = 0;
66 
67  Face3D *_faces;
68  uint16 _numFaces;
69  uint16 _numVertices;
70  Vertex3D *_vertices;
71  DXBuffer _vb;
72  bool _visible;
73 };
74 
75 } // namespace Wintermute
76 
77 #endif
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: 3dvertex.h:35
Definition: 3dmesh.h:45
Definition: 3dmesh.h:55
Definition: 3dface.h:35
Definition: base_named_object.h:36
Definition: xbuffer.h:30
Definition: achievements_tables.h:27