ScummVM API documentation
hpl::cBoneState Member List

This is the complete list of members for hpl::cBoneState, including all inherited members.

AddChild(cNode3D *apChild) (defined in hpl::cNode3D)hpl::cNode3D
AddEntity(iEntity *apEntity) (defined in hpl::iNode)hpl::iNode
AddRotation(const cVector3f &avRot, eEulerRotationOrder aOrder) (defined in hpl::cNode3D)hpl::cNode3D
AddRotation(const cQuaternion &aqRotation) (defined in hpl::cNode3D)hpl::cNode3D
AddScale(const cVector3f &avScale) (defined in hpl::cNode3D)hpl::cNode3D
AddTranslation(const cVector3f &avTrans) (defined in hpl::cNode3D)hpl::cNode3D
cBoneState(const tString &asName, bool abAutoDeleteChildren) (defined in hpl::cBoneState)hpl::cBoneState
ClearEntities() (defined in hpl::iNode)hpl::iNode
cNode3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D)hpl::cNode3D
CreateChild() (defined in hpl::cNode3D)hpl::cNode3Dvirtual
CreateChild3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D)hpl::cNode3D
CreateSaveData()hpl::cNode3Dvirtual
GetBody() (defined in hpl::cBoneState)hpl::cBoneState
GetBodyMatrix() (defined in hpl::cBoneState)hpl::cBoneState
GetChildIterator() (defined in hpl::iNode)hpl::iNode
GetColliderBody() (defined in hpl::cBoneState)hpl::cBoneState
GetEntityIterator() (defined in hpl::iNode)hpl::iNode
GetInvBodyMatrix() (defined in hpl::cBoneState)hpl::cBoneState
GetLocalMatrix() (defined in hpl::cNode3D)hpl::cNode3D
GetLocalPosition() (defined in hpl::cNode3D)hpl::cNode3D
GetName() (defined in hpl::cNode3D)hpl::cNode3D
GetParent() (defined in hpl::cNode3D)hpl::cNode3D
GetSaveObjectId()hpl::iSaveObjectinline
GetSource() (defined in hpl::cNode3D)hpl::cNode3D
GetWorldMatrix() (defined in hpl::cNode3D)hpl::cNode3D
GetWorldPosition() (defined in hpl::cNode3D)hpl::cNode3D
iNode() (defined in hpl::iNode)hpl::iNodeinline
IsActive() (defined in hpl::iNode)hpl::iNodeinline
iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObject
IsSaved() (defined in hpl::iSaveObject)hpl::iSaveObjectinline
LoadFromSaveData(iSaveData *apSaveData)hpl::cNode3Dvirtual
mbActive (defined in hpl::iNode)hpl::iNodeprotected
mlstEntity (defined in hpl::iNode)hpl::iNodeprotected
mlstNode (defined in hpl::iNode)hpl::iNodeprotected
mpSaveData (defined in hpl::iSaveObject)hpl::iSaveObjectprotected
RemoveEntity(iEntity *apEntity) (defined in hpl::iNode)hpl::iNode
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)hpl::cNode3Dvirtual
SaveToSaveData(iSaveData *apSaveData)hpl::cNode3Dvirtual
SetActive(bool abX) (defined in hpl::iNode)hpl::iNodeinline
SetBody(iPhysicsBody *apBody) (defined in hpl::cBoneState)hpl::cBoneState
SetBodyMatrix(const cMatrixf &a_mtxBody) (defined in hpl::cBoneState)hpl::cBoneState
SetColliderBody(iPhysicsBody *apBody) (defined in hpl::cBoneState)hpl::cBoneState
SetIsSaved(bool abX) (defined in hpl::iSaveObject)hpl::iSaveObjectinline
SetMatrix(const cMatrixf &a_mtxTransform, bool abSetChildrenUpdated=true) (defined in hpl::cNode3D)hpl::cNode3D
SetParent(cNode3D *apNode) (defined in hpl::cNode3D)hpl::cNode3D
SetPosition(const cVector3f &avPos) (defined in hpl::cNode3D)hpl::cNode3D
SetSource(const tString &asSource) (defined in hpl::cNode3D)hpl::cNode3D
SetVisible(bool abX, bool abCascade) (defined in hpl::iNode)hpl::iNode
SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::cNode3D)hpl::cNode3D
SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::cNode3D)hpl::cNode3D
SetWorldTransformUpdated() (defined in hpl::cNode3D)hpl::cNode3D
UpdateMatrix(bool abSetChildrenUpdated)hpl::cNode3D
UpdateWorldTransform() (defined in hpl::cNode3D)hpl::cNode3D
~cNode3D() (defined in hpl::cNode3D)hpl::cNode3Dvirtual
~iNode() (defined in hpl::iNode)hpl::iNodevirtual
~iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObjectvirtual