This is the complete list of members for hpl::cBoneState, including all inherited members.
AddChild(cNode3D *apChild) (defined in hpl::cNode3D) | hpl::cNode3D | |
AddEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
AddRotation(const cVector3f &avRot, eEulerRotationOrder aOrder) (defined in hpl::cNode3D) | hpl::cNode3D | |
AddRotation(const cQuaternion &aqRotation) (defined in hpl::cNode3D) | hpl::cNode3D | |
AddScale(const cVector3f &avScale) (defined in hpl::cNode3D) | hpl::cNode3D | |
AddTranslation(const cVector3f &avTrans) (defined in hpl::cNode3D) | hpl::cNode3D | |
cBoneState(const tString &asName, bool abAutoDeleteChildren) (defined in hpl::cBoneState) | hpl::cBoneState | |
ClearEntities() (defined in hpl::iNode) | hpl::iNode | |
cNode3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
CreateChild() (defined in hpl::cNode3D) | hpl::cNode3D | virtual |
CreateChild3D(const tString &asName="", bool abAutoDeleteChildren=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
CreateSaveData() | hpl::cNode3D | virtual |
GetBody() (defined in hpl::cBoneState) | hpl::cBoneState | |
GetBodyMatrix() (defined in hpl::cBoneState) | hpl::cBoneState | |
GetChildIterator() (defined in hpl::iNode) | hpl::iNode | |
GetColliderBody() (defined in hpl::cBoneState) | hpl::cBoneState | |
GetEntityIterator() (defined in hpl::iNode) | hpl::iNode | |
GetInvBodyMatrix() (defined in hpl::cBoneState) | hpl::cBoneState | |
GetLocalMatrix() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetLocalPosition() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetName() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetParent() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetSource() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetWorldMatrix() (defined in hpl::cNode3D) | hpl::cNode3D | |
GetWorldPosition() (defined in hpl::cNode3D) | hpl::cNode3D | |
iNode() (defined in hpl::iNode) | hpl::iNode | inline |
IsActive() (defined in hpl::iNode) | hpl::iNode | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
LoadFromSaveData(iSaveData *apSaveData) | hpl::cNode3D | virtual |
mbActive (defined in hpl::iNode) | hpl::iNode | protected |
mlstEntity (defined in hpl::iNode) | hpl::iNode | protected |
mlstNode (defined in hpl::iNode) | hpl::iNode | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
RemoveEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::cNode3D | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::cNode3D | virtual |
SetActive(bool abX) (defined in hpl::iNode) | hpl::iNode | inline |
SetBody(iPhysicsBody *apBody) (defined in hpl::cBoneState) | hpl::cBoneState | |
SetBodyMatrix(const cMatrixf &a_mtxBody) (defined in hpl::cBoneState) | hpl::cBoneState | |
SetColliderBody(iPhysicsBody *apBody) (defined in hpl::cBoneState) | hpl::cBoneState | |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetMatrix(const cMatrixf &a_mtxTransform, bool abSetChildrenUpdated=true) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetParent(cNode3D *apNode) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetPosition(const cVector3f &avPos) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetSource(const tString &asSource) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetVisible(bool abX, bool abCascade) (defined in hpl::iNode) | hpl::iNode | |
SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::cNode3D) | hpl::cNode3D | |
SetWorldTransformUpdated() (defined in hpl::cNode3D) | hpl::cNode3D | |
UpdateMatrix(bool abSetChildrenUpdated) | hpl::cNode3D | |
UpdateWorldTransform() (defined in hpl::cNode3D) | hpl::cNode3D | |
~cNode3D() (defined in hpl::cNode3D) | hpl::cNode3D | virtual |
~iNode() (defined in hpl::iNode) | hpl::iNode | virtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |