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| OpenFirstItemAcquire (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int openLeft=0, int openTop=0, int openRight=0, int openBottom=0, int getLeft=0, int getTop=0, int getRight=0, int getBottom=0, int animOpenWith=0, int animOpenWithout=0, int itemID=0, int fullStillFrame=0, int clearStillFrame=0) |
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int | mouseDown (Window *viewWindow, const Common::Point &pointLocation) |
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int | mouseUp (Window *viewWindow, const Common::Point &pointLocation) |
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int | droppedItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
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int | specifyCursor (Window *viewWindow, const Common::Point &pointLocation) |
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| SceneBase (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) |
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virtual void | preDestructor () |
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virtual int | preEnterRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | postEnterRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | preExitRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | postExitRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | mouseMove (Window *viewWindow, const Common::Point &pointLocation) |
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virtual int | onCharacter (Window *viewWindow, const Common::KeyState &character) |
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virtual int | paint (Window *viewWindow, Graphics::Surface *preBuffer) |
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virtual int | gdiPaint (Window *viewWindow) |
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virtual int | movieCallback (Window *viewWindow, VideoWindow *movie, int animationID, int status) |
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virtual int | timerCallback (Window *viewWindow) |
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virtual int | draggingItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
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virtual int | locateAttempted (Window *viewWindow, const Common::Point &pointLocation) |
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