28 #ifndef WINTERMUTE_BASE_ACTIVE_RECT_H 29 #define WINTERMUTE_BASE_ACTIVE_RECT_H 31 #include "engines/wintermute/math/rect32.h" 32 #include "engines/wintermute/base/base.h" Definition: base_game.h:75
Definition: base_sub_frame.h:39
Definition: base_active_rect.h:41
Definition: base_region.h:36
Definition: base_object.h:57
Definition: achievements_tables.h:27