ScummVM API documentation
base_active_rect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_ACTIVE_RECT_H
29#define WINTERMUTE_BASE_ACTIVE_RECT_H
30
31#include "common/rect.h"
32#include "engines/wintermute/base/base.h"
33
34namespace Wintermute {
35class BaseRegion;
36class BaseSubFrame;
37class BaseObject;
38#ifdef ENABLE_WME3D
39class XModel;
40#endif
42public:
43 void clipRect();
44 bool _precise{};
45 float _zoomX;
46 float _zoomY;
47 BaseSubFrame *_frame;
48#ifdef ENABLE_WME3D
49 XModel *_xmodel;
50#endif
51 BaseObject *_owner;
52 BaseRegion *_region;
53 int32 _offsetX;
54 int32 _offsetY;
55 Common::Rect32 _rect;
56 BaseActiveRect(BaseGame *inGameOwner = nullptr);
57 BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
58 BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
59#ifdef ENABLE_WME3D
60 BaseActiveRect(BaseGame *inGame, BaseObject *owner, XModel *model, int x, int y, int width, int height, bool precise = true);
61#endif
62 ~BaseActiveRect() override;
63};
64
65} // End of namespace Wintermute
66
67#endif
Definition: base_active_rect.h:41
Definition: base.h:43
Definition: base_game.h:79
Definition: base_object.h:49
Definition: base_region.h:36
Definition: base_sub_frame.h:39
Definition: xmodel.h:54
Definition: rect.h:538