ScummVM API documentation
base_active_rect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_ACTIVE_RECT_H
29 #define WINTERMUTE_BASE_ACTIVE_RECT_H
30 
31 #include "engines/wintermute/math/rect32.h"
32 #include "engines/wintermute/base/base.h"
33 
34 namespace Wintermute {
35 class BaseRegion;
36 class BaseSubFrame;
37 class BaseObject;
38 #ifdef ENABLE_WME3D
39 class XModel;
40 #endif
42 public:
43  void clipRect();
44  bool _precise;
45  float _zoomX;
46  float _zoomY;
47  BaseSubFrame *_frame;
48 #ifdef ENABLE_WME3D
49  XModel *_xmodel;
50 #endif
51  BaseObject *_owner;
52  BaseRegion *_region;
53  int32 _offsetX;
54  int32 _offsetY;
55  Rect32 _rect;
56  BaseActiveRect(BaseGame *inGameOwner = nullptr);
57  BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
58  BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
59 #ifdef ENABLE_WME3D
60  BaseActiveRect(BaseGame *inGame, BaseObject *owner, XModel *model, int x, int y, int width, int height, bool precise = true);
61 #endif
62  ~BaseActiveRect() override;
63 
64 };
65 
66 } // End of namespace Wintermute
67 
68 #endif
Definition: base_game.h:75
Definition: base_sub_frame.h:39
Definition: base_active_rect.h:41
Definition: xmodel.h:58
Definition: rect32.h:60
Definition: base_region.h:36
Definition: base.h:43
Definition: base_object.h:57
Definition: achievements_tables.h:27