ScummVM API documentation
Sci::GfxControls16 Class Reference

#include <controls16.h>

Public Member Functions

 GfxControls16 (SegManager *segMan, GfxPorts *ports, GfxPaint16 *paint16, GfxText16 *text16, GfxScreen *screen)
 
void kernelDrawButton (Common::Rect rect, reg_t obj, const char *text, uint16 languageSplitter, int16 fontId, int16 style, bool hilite)
 
void kernelDrawText (Common::Rect rect, reg_t obj, const char *text, uint16 languageSplitter, int16 fontId, TextAlignment alignment, int16 style, bool hilite)
 
void kernelDrawTextEdit (Common::Rect rect, reg_t obj, const char *text, uint16 languageSplitter, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite)
 
void kernelDrawIcon (Common::Rect rect, reg_t obj, GuiResourceId viewId, int16 loopNo, int16 celNo, int16 priority, int16 style, bool hilite)
 
void kernelDrawList (Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const Common::String *entries, GuiResourceId fontId, int16 style, int16 upperPos, int16 cursorPos, bool isAlias, bool hilite)
 
void kernelTexteditChange (reg_t controlObject, reg_t eventObject)
 

Detailed Description

Controls class, handles drawing of controls in SCI16 (SCI0-SCI1.1) games


The documentation for this class was generated from the following file: