ScummVM API documentation
M4::Riddle::RiddleEngine Class Reference
Inheritance diagram for M4::Riddle::RiddleEngine:
M4::M4Engine Engine M4::Sections

Public Member Functions

 RiddleEngine (OSystem *syst, const M4GameDescription *gameDesc)
 
void initializePath (const Common::FSNode &gamePath) override
 
void showEngineInfo () override
 
void syncFlags (Common::Serializer &s) override
 
void showSaveScreen () override
 
void showLoadScreen (LoadDialogSource source) override
 
void global_daemon () override
 
void global_parser () override
 
- Public Member Functions inherited from M4::M4Engine
 M4Engine (OSystem *syst, const M4GameDescription *gameDesc)
 
uint32 getFeatures () const
 
bool useOriginalSaveLoad () const
 
Common::String getGameId () const
 
int getGameType () const
 
Common::Language getLanguage () const
 
int isDemo () const
 
uint32 getRandomNumber (uint maxNum)
 
bool hasFeature (EngineFeature f) const override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
void syncSoundSettings () override
 
Common::Error loadGameState (int slot) override
 
Common::Error loadGameStateDoIt (int slot)
 
Common::Error syncGame (Common::Serializer &s)
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
bool autosaveExists () const
 
bool savesExist () const
 
SaveStateList listSaves () const
 
bool loadSaveThumbnail (int slotNum, M4sprite *thumbnail) const
 
bool saveGameFromMenu (int slotNum, const Common::String &desc, Graphics::Surface &thumbnail)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
virtual bool gameTypeHasAddOns () const
 
virtual bool dirCanBeGameAddOn (const Common::FSDirectory &dir) const
 
virtual bool dirMustBeGameAddOn (const Common::FSDirectory &dir) const
 
Common::ErrorCode updateAddOns (const MetaEngine *metaEngine) const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 
- Public Member Functions inherited from M4::Sections
void global_section_constructor ()
 
void section_room_constructor ()
 
void game_daemon_code ()
 
void parse_player_command_now ()
 
void section_init ()
 
void daemon ()
 
void global_room_init ()
 
void tick ()
 
void section_parser ()
 
void room_preload ()
 
void room_init ()
 
void room_daemon ()
 
void room_pre_parser ()
 
void room_parser ()
 
void room_error ()
 
void room_shutdown ()
 
HotSpotReccustom_hotspot_which (int x, int y)
 
RoomgetRoom (int room) const
 
void m4SceneLoad ()
 
void m4RunScene ()
 
void m4EndScene ()
 
void pal_game_task ()
 
void camera_shift_xy (int32 x, int32 y)
 
void set_camera_delta_pan (int32 deltaX, int32 deltaY)
 
void adv_camera_pan_step (int32 step)
 
bool game_camera_panning () const
 
virtual void global_pre_parser ()
 
void global_error_code ()
 

Protected Member Functions

M4::VarscreateVars () override
 
void setupConsole () override
 
- Protected Member Functions inherited from M4::M4Engine
Common::Error run () override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Public Types inherited from M4::M4Engine
enum  LoadDialogSource { kLoadFromMainMenu, kLoadFromGameDialog, kLoadFromHotkey }
 
- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static bool warnUserAboutUnsupportedAddOn (Common::String addOnName)
 
static void errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId)
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 
- Public Attributes inherited from M4::Sections
Section_activeSection = nullptr
 
Room_activeRoom = nullptr
 
- Protected Attributes inherited from M4::M4Engine
bool _useOriginalSaveLoad = false
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 
- Protected Attributes inherited from M4::Sections
Common::Array< Section * > _sections
 

Member Function Documentation

◆ createVars()

M4::Vars* M4::Riddle::RiddleEngine::createVars ( )
overrideprotectedvirtual

Creates the structure that holds all the global variables

Implements M4::M4Engine.

◆ setupConsole()

void M4::Riddle::RiddleEngine::setupConsole ( )
overrideprotectedvirtual

Sets up the debugging console

Implements M4::M4Engine.

◆ initializePath()

void M4::Riddle::RiddleEngine::initializePath ( const Common::FSNode gamePath)
overridevirtual

Initialize SearchMan according to the game path.

By default, this adds the directory in non-flat mode with a depth of 4 as priority 0 to SearchMan.

Parameters
gamePathThe base directory of the game data.

Reimplemented from M4::M4Engine.

◆ showEngineInfo()

void M4::Riddle::RiddleEngine::showEngineInfo ( )
overridevirtual

Show the engine information

Implements M4::M4Engine.

◆ showSaveScreen()

void M4::Riddle::RiddleEngine::showSaveScreen ( )
overridevirtual

Show save game dialog

Reimplemented from M4::M4Engine.

◆ showLoadScreen()

void M4::Riddle::RiddleEngine::showLoadScreen ( LoadDialogSource  fromMainMenu)
overridevirtual

Show restore game dialog

Reimplemented from M4::M4Engine.


The documentation for this class was generated from the following file: