28 #ifndef WINTERMUTE_ADTALKNODE_H 29 #define WINTERMUTE_ADTALKNODE_H 31 #include "engines/wintermute/persistent.h" 32 #include "engines/wintermute/base/base.h" 39 char *_spriteSetFilename;
42 bool isInTimeInterval(uint32 time, TDirection dir);
48 bool loadBuffer(
char *buffer,
bool complete =
true);
50 char *_spriteFilename;
Definition: base_game.h:75
Definition: base_dynamic_buffer.h:35
Definition: ad_sprite_set.h:36
Definition: ad_talk_node.h:37
Definition: base_sprite.h:40
Definition: achievements_tables.h:27