ScummVM API documentation
Wintermute::AdTalkNode Class Reference
Inheritance diagram for Wintermute::AdTalkNode:
Wintermute::BaseClass

Public Member Functions

BaseSpritegetSprite (TDirection dir)
 
bool isInTimeInterval (uint32 time, TDirection dir)
 
bool loadSprite ()
 
 AdTalkNode (BaseGame *inGame)
 
bool loadBuffer (char *buffer, bool complete=true)
 
bool saveAsText (BaseDynamicBuffer *buffer, int indent=0) override
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

char * _spriteSetFilename
 
AdSpriteSet_spriteSet
 
char * _spriteFilename
 
BaseSprite_sprite
 
uint32 _startTime
 
uint32 _endTime
 
bool _playToEnd
 
bool _preCache
 
char * _comment
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: