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| SaveLoad (LastExpressEngine *engine) |
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void | create (const Common::String &target, GameId id) |
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void | clear (bool clearStream=false) |
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uint32 | init (const Common::String &target, GameId id, bool resetHeaders) |
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void | loadLastGame () |
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void | loadGame (uint32 index) |
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void | saveGame (SavegameType type, EntityIndex entity, uint32 value) |
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void | loadVolumeBrightness () |
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void | saveVolumeBrightness () |
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bool | isGameFinished (uint32 menuIndex, uint32 savegameIndex) |
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uint32 | getTime (uint32 index) |
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ChapterIndex | getChapter (uint32 index) |
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uint32 | getValue (uint32 index) |
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uint32 | getLastSavegameTicks () const |
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static const int | kMaximumSaveSlots = 6 |
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The documentation for this class was generated from the following file: