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void | start () override |
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void | restartGame () override |
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void | restart () override |
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void | endGame (int resNum, int lineNum) override |
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Scene * | createScene (int sceneNumber) override |
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void | processEvent (Event &event) override |
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void | rightClick () override |
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bool | canSaveGameStateCurrently () override |
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bool | canLoadGameStateCurrently () override |
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void | addHandler (GameHandler *entry) |
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void | removeHandler (GameHandler *entry) |
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void | execute () |
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virtual void | saveGame () |
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virtual void | restoreGame () |
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virtual void | quitGame () |
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The documentation for this class was generated from the following file: