22 #ifndef NEVERHOOD_MODULES_MODULE1200_H 23 #define NEVERHOOD_MODULES_MODULE1200_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 37 void createScene(
int sceneNum,
int which);
56 bool _creatureExploded;
70 byte _paletteData[1024];
Definition: background.h:30
Definition: neverhood.h:60
Definition: module1200.h:61
Definition: resource.h:71
Definition: module1200.h:31
Definition: module1200.h:43
Definition: module1200_sprites.h:77