ScummVM API documentation
module1200.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE1200_H
23 #define NEVERHOOD_MODULES_MODULE1200_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 class Module1200 : public Module {
32 public:
33  Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
34  ~Module1200() override;
35 protected:
36  int _sceneNum;
37  void createScene(int sceneNum, int which);
38  void updateScene();
39 };
40 
41 class AsScene1201TntMan;
42 
43 class Scene1201 : public Scene {
44 public:
45  Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
46  ~Scene1201() override;
47 protected:
48  Sprite *_asMatch;
49  AsScene1201TntMan *_asTntMan;
50  Sprite *_asCreature;
51  Sprite *_asTntManRope;
52  Sprite *_asLeftDoor;
53  Sprite *_asRightDoor;
54  Sprite *_asTape;
55  Sprite *_asKlaymenHead;
56  bool _creatureExploded;
57  void update();
58  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
59 };
60 
61 class Scene1202 : public Scene {
62 public:
63  Scene1202(NeverhoodEngine *vm, Module *parentModule);
64  ~Scene1202() override;
65 protected:
66  PaletteResource _paletteResource;
67  Sprite *_asTntItems[18];
68  int _counter;
69  int _clickedIndex;
70  byte _paletteData[1024];
71  bool _isPuzzleSolved;
72  bool _soundToggle;
73  void update();
74  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
75  uint32 hmSolved(int messageNum, const MessageParam &param, Entity *sender);
76  bool isSolved();
77 };
78 
79 } // End of namespace Neverhood
80 
81 #endif /* NEVERHOOD_MODULES_MODULE1200_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: module1200.h:61
Definition: resource.h:71
Definition: module1200.h:31
Definition: entity.h:42
Definition: module1200.h:43
Definition: entity.h:77
Definition: module1200_sprites.h:77
Definition: scene.h:41
Definition: sprite.h:54
Definition: module.h:45