22#ifndef ULTIMA4_GAME_PLAYER_H
23#define ULTIMA4_GAME_PLAYER_H
25#include "ultima/ultima4/game/creature.h"
26#include "ultima/ultima4/map/direction.h"
27#include "ultima/ultima4/core/observable.h"
28#include "ultima/ultima4/filesys/savegame.h"
29#include "ultima/ultima4/game/script.h"
30#include "ultima/ultima4/map/tile.h"
31#include "ultima/ultima4/core/types.h"
48 KA_GAVE_ALL_TO_BEGGAR,
61 KA_DIDNT_DONATE_BLOOD,
63 KA_DIDNT_CHEAT_REAGENTS,
97 EQUIP_CLASS_RESTRICTED
119 int getHp()
const override;
120 int getMaxHp()
const {
121 return _player->_hpMax;
127 return _player->_str;
130 return _player->_dex;
133 return _player->_intel;
145 const Weapon *getWeapon()
const;
146 const Armor *getArmor()
const;
148 SexType getSex()
const;
149 ClassType getClass()
const;
150 CreatureStatus getState()
const override;
198 void setHp(
int hp)
override;
200 EquipError setArmor(
const Armor *a);
201 EquipError setWeapon(
const Weapon *w);
212 int getAttackBonus()
const override;
213 int getDefense()
const override;
214 bool dealDamage(
Creature *m,
int damage)
override;
253 static MapTile tileForClass(
int klass);
271 ACTIVE_PLAYER_CHANGED,
299 void adjustFood(
int food);
300 void adjustGold(
int gold);
407 void setTransport(
MapTile transport);
408 void setShipHull(
int str);
410 Direction getDirection()
const;
411 void setDirection(Direction dir);
413 void adjustReagent(
int reagent,
int amt);
414 int getReagent(
int reagent)
const;
415 short *getReagentPtr(
int reagent)
const;
417 void setActivePlayer(
int p);
418 int getActivePlayer()
const;
420 void swapPlayers(
int p1,
int p2);
440 friend void U4IOS::syncPartyMembersWithSaveGame();
444bool isPartyMember(
Object *punknown);
Definition: creature.h:159
Definition: map_tile.h:34
Definition: observable.h:45
bool isPersonJoined(Common::String name)
bool attemptElevation(Virtue virtue)
bool canPersonJoin(Common::String name, Virtue *v)
void notifyOfChange(PartyMember *partyMember=0, PartyEvent::Type=PartyEvent::GENERIC)
bool lightTorch(int duration=100, bool loseTorch=true)
bool donate(int quantity)
void adjustKarma(KarmaAction action)
bool canEnterShrine(Virtue virtue)
void damageShip(uint pts)
void applyEffect(TileEffect effect)
PartyMember * member(int index) const
CannotJoinError join(Common::String name)
int getTorchDuration() const
void burnTorch(int turns=1)
const Common::String & getMissTile() const override
bool applyDamage(int damage, bool byplayer=false) override
void removeStatus(StatusType status) override
void putToSleep() override
void applyEffect(TileEffect effect)
void addStatus(StatusType status) override
Common::String translate(Common::Array< Common::String > &parts) override
const Common::String & getHitTile() const override
Definition: savegame.h:270
Definition: savegame.h:193