ScummVM API documentation
QDEngine::QDEngineEngine Class Reference
Inheritance diagram for QDEngine::QDEngineEngine:
Engine

Public Member Functions

 QDEngineEngine (OSystem *syst, const ADGameDescription *gameDesc)
 
uint32 getFeatures () const
 
Common::Language getLanguage () const
 
Common::String getGameId () const
 
Common::String getTargetName () const
 
const char * getExeName () const
 
uint32 getRandomNumber (uint maxNum)
 
void setSeed (uint32 seed)
 
bool hasFeature (EngineFeature f) const override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
void syncSoundSettings () override
 
int engineMain ()
 
const Vect2iscreen_offset ()
 
void set_screen_offset (const Vect2i &offset)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameState (int slot)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

Graphics::Screen_screen = nullptr
 
Graphics::PixelFormat _pixelformat
 
int _tagMap [QDSCR_MAX_KEYWORD_ID]
 
int _screenW
 
int _screenH
 
bool _forceFullRedraw = false
 
int _thumbSizeX = 0
 
int _thumbSizeY = 0
 
bool _debugDraw = false
 
bool _debugDrawGrid = false
 
int _gameVersion = 0
 
Vect2i _screen_offset = Vect2i(0, 0)
 
grScreenRegion _fps_region = grScreenRegion_EMPTY
 
grScreenRegion _fps_region_last = grScreenRegion_EMPTY
 
Std::vector< qdGameObject * > _visible_objects
 
qdScreenTextFormat _default_format
 
qdScreenTextFormat _global_text_format
 
qdScreenTextFormat _global_topic_format
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

Common::Error run () override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ run()

Common::Error QDEngine::QDEngineEngine::run ( )
overrideprotectedvirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ getGameId()

Common::String QDEngine::QDEngineEngine::getGameId ( ) const

Returns the game Id

◆ getRandomNumber()

uint32 QDEngine::QDEngineEngine::getRandomNumber ( uint  maxNum)
inline

Gets a random number

◆ hasFeature()

bool QDEngine::QDEngineEngine::hasFeature ( EngineFeature  f) const
inlineoverridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool QDEngine::QDEngineEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
inlineoverridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool QDEngine::QDEngineEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
inlineoverridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ saveGameStream()

Common::Error QDEngine::QDEngineEngine::saveGameStream ( Common::WriteStream stream,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
streamThe write stream to save the savegame data to.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ loadGameStream()

Common::Error QDEngine::QDEngineEngine::loadGameStream ( Common::SeekableReadStream stream)
overridevirtual

Load a game state.

Parameters
streamThe stream to load the save state from.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ syncSoundSettings()

void QDEngine::QDEngineEngine::syncSoundSettings ( )
overridevirtual

Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.

The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).

Note
When setting volume levels, respect the "mute" config entry.
The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.

Reimplemented from Engine.


The documentation for this class was generated from the following file: