ScummVM API documentation
gravity_process.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H
23 #define ULTIMA8_WORLD_GRAVITYPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class Item;
31 class Actor;
32 
33 class GravityProcess : public Process {
34 public:
36  GravityProcess(Item *item, int gravity);
37 
38  // add (xs,ys,zs) to current speed vector
39  void move(int xs, int ys, int zs);
40  void setGravity(int gravity);
41 
42  void init();
43 
44  ENABLE_RUNTIME_CLASSTYPE()
45 
46  void run() override;
47  void terminate() override;
48 
49  Common::String dumpInfo() const override;
50 
51  bool loadData(Common::ReadStream *rs, uint32 version);
52  void saveData(Common::WriteStream *ws) override;
53 
54 protected:
55  void fallStopped();
56 
57  void actorFallStoppedU8(Actor *actor, int height);
58  void actorFallStoppedCru(Actor *actor, int height);
59 
60  int _gravity;
61  int _xSpeed, _ySpeed, _zSpeed;
62 };
63 
64 } // End of namespace Ultima8
65 } // End of namespace Ultima
66 
67 #endif
Definition: str.h:59
Definition: stream.h:77
Definition: process.h:34
Definition: item.h:42
void saveData(Common::WriteStream *ws) override
save Process data
Definition: detection.h:27
Common::String dumpInfo() const override
dump some info about this process to a string
void terminate() override
terminate the process. This wakes up all processes waiting for it.
Definition: actor.h:37
Definition: gravity_process.h:33
Definition: stream.h:385