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| GravityProcess (Item *item, int gravity) |
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void | move (int xs, int ys, int zs) |
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void | setGravity (int gravity) |
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void | init () |
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void | run () override |
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void | terminate () override |
| | terminate the process. This wakes up all processes waiting for it.
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Common::String | dumpInfo () const override |
| | dump some info about this process to a string
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bool | loadData (Common::ReadStream *rs, uint32 version) |
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void | saveData (Common::WriteStream *ws) override |
| | save Process data
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| Process (ObjId _itemNum=0, uint16 type=0) |
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uint32 | getProcessFlags () const |
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bool | is_active () const |
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bool | is_terminated () const |
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bool | is_suspended () const |
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void | fail () |
| | terminate the process and recursively fail all processes waiting for it
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void | terminateDeferred () |
| | terminate next frame
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void | setRunPaused () |
| | run even when paused
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void | waitFor (ProcId pid) |
| | suspend until process 'pid' returns. If pid is 0, suspend indefinitely
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void | waitFor (Process *proc) |
| | suspend until process returns. If proc is 0, suspend indefinitely
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void | suspend () |
| | suspend process
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void | wakeUp (uint32 result) |
| | Wake up when the process we were waiting for has finished.
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virtual void | onWakeUp () |
| | A hook to add aditional behavior on wakeup, before anything else happens.
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void | setItemNum (ObjId it) |
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void | setType (uint16 ty) |
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void | setTicksPerRun (uint32 val) |
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ProcId | getPid () const |
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ObjId | getItemNum () const |
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uint16 | getType () const |
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uint32 | getTicksPerRun () const |
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bool | loadData (Common::ReadStream *rs, uint32 version) |
| | load Process data
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| bool | validateWaiters () const |
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void | fallStopped () |
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void | actorFallStoppedU8 (Actor *actor, int height) |
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void | actorFallStoppedCru (Actor *actor, int height) |
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The documentation for this class was generated from the following file: