22 #ifndef NEVERHOOD_MODULES_MODULE1300_H 23 #define NEVERHOOD_MODULES_MODULE1300_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 39 uint32 _musicFileHash;
40 void createScene(
int sceneNum,
int which);
101 uint32 handleMessage416EB0(
int messageNum,
const MessageParam ¶m,
Entity *sender);
109 NRect _keyHoleRects[16];
114 bool _isInsertingKey;
116 bool _isPuzzleSolved;
127 Sprite *_asLightWallSymbols;
147 int _klaymenBlinkCountdown;
148 int _decisionCountdown;
149 uint32 _smackerFileHash;
150 bool _keepLastSmackerFrame;
158 void stNoDecisionYet();
159 void stHoborgAsKing();
160 void stKlaymenAsKing();
Definition: background.h:30
Definition: module1300.h:72
Definition: module1300.h:104
Definition: neverhood.h:60
Definition: module1300.h:44
Definition: module1300.h:63
Definition: module1300.h:33
Definition: module1300.h:141
Definition: graphics.h:42
Definition: smackerplayer.h:61
Definition: module1300.h:89
Definition: module1300.h:82
Definition: module1300.h:121