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| cPhysics (iLowLevelPhysics *apLowLevelPhysics) |
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void | Init (cResources *apResources) |
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void | Update (float afTimeStep) |
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iPhysicsWorld * | CreateWorld (bool abAddSurfaceData) |
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void | DestroyWorld (iPhysicsWorld *apWorld) |
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cSurfaceData * | CreateSurfaceData (const tString &asName) |
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cSurfaceData * | GetSurfaceData (const tString &asName) |
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bool | LoadSurfaceData (const tString &asFile) |
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iLowLevelPhysics * | GetLowLevel () |
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void | SetGameWorld (cWorld3D *apWorld) |
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cWorld3D * | GetGameWorld () |
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void | SetImpactDuration (float afX) |
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float | GetImpactDuration () |
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void | SetMaxImpacts (int alX) |
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int | GetMaxImpacts () |
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int | GetNumOfImpacts () |
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bool | CanPlayImpact () |
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void | AddImpact () |
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void | SetDebugLog (bool abX) |
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bool | GetDebugLog () |
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| iUpdateable (const tString &asName) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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virtual void | OnPostGUIDraw () |
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virtual void | OnPostBufferSwap () |
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virtual void | OnStart () |
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virtual void | OnExit () |
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virtual void | Reset () |
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const tString & | GetName () |
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The documentation for this class was generated from the following file: