#include <resource_patcher.h>
Public Member Functions | |
ResourcePatcher (const SciGameId gameId, const bool isCD, const Common::Platform platform, const Common::Language gameLanguage) | |
bool | applyPatch (Resource &resource) const |
void | scanSource (ResourceManager *resMan) override |
void | loadResource (ResourceManager *resMan, Resource *res) override |
Public Member Functions inherited from Sci::ResourceSource | |
ResSourceType | getSourceType () const |
const Common::Path & | getLocationName () const |
Common::SeekableReadStream * | getVolumeFile (ResourceManager *resMan, Resource *res) |
virtual ResourceSource * | findVolume (ResourceSource *map, int volNum) |
virtual uint32 | getAudioCompressionType () const |
Additional Inherited Members | |
Public Attributes inherited from Sci::ResourceSource | |
bool | _scanned |
const Common::FSNode *const | _resourceFile |
const int | _volumeNumber |
Protected Member Functions inherited from Sci::ResourceSource | |
ResourceSource (ResSourceType type, const Common::Path &name, int volNum=0, const Common::FSNode *resFile=0) | |
Protected Attributes inherited from Sci::ResourceSource | |
const ResSourceType | _sourceType |
const Common::Path | _name |
A basic class for generating patched resource data at runtime.
bool Sci::ResourcePatcher::applyPatch | ( | Resource & | resource | ) | const |
Finds and applies a patch to the given resource.
|
overridevirtual |
Adds new resources from the patch table to the resource manager. This is needed since otherwise tests for these resources via kResCheck
would fail, and so they would never actually be loaded.
Reimplemented from Sci::ResourceSource.
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inlineoverridevirtual |
Load a resource. Since resources using this source are patched explicitly after they get loaded by any other resource source, this method does nothing.
Reimplemented from Sci::ResourceSource.