ScummVM API documentation
actor_view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_VIEWS_ACTOR_VIEW_H
23 #define NUVIE_VIEWS_ACTOR_VIEW_H
24 
25 #include "ultima/nuvie/views/view.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class Configuration;
31 class Screen;
32 class Font;
33 class TileManager;
34 class ObjManager;
35 class Portrait;
36 class Party;
37 
38 class ActorView : public View {
39 
40  Portrait *portrait;
41 
42  unsigned char *portrait_data;
43  struct actcursor_pos_s {
44  uint8 x;
45  uint32 px, py;
46  } cursor_pos;
47  Tile *cursor_tile;
48  bool show_cursor;
49 
50 public:
51  ActorView(const Configuration *cfg);
52  ~ActorView() override;
53 
54  bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *port);
55 
56  bool set_party_member(uint8 party_member) override;
57 
58  void Display(bool full_redraw) override;
59  void update() {
60  update_display = true;
61  }
62  void set_show_cursor(bool state);
63  void moveCursorToButton(sint8 button_num);
64 
65 protected:
66 
67  void add_command_icons(Screen *tmp_screen, void *view_manager);
68  void display_name();
69  void display_actor_stats();
70  bool in_party;
71  GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
72  GUI_status KeyDown(const Common::KeyState &key) override;
73  GUI_status MouseWheel(sint32 x, sint32 y) override;
74  void update_cursor();
75  void select_button();
76 };
77 
78 } // End of namespace Nuvie
79 } // End of namespace Ultima
80 
81 #endif
Definition: portrait.h:40
Definition: configuration.h:61
Definition: atari-screen.h:60
Definition: tile_manager.h:145
Definition: party.h:92
Definition: screen.h:41
Definition: detection.h:27
Definition: view.h:42
Definition: obj_manager.h:75
Definition: keyboard.h:294
Definition: tile_manager.h:113
Definition: actor_view.h:38
Definition: font.h:42