ScummVM API documentation
module1100.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE1100_H
23 #define NEVERHOOD_MODULES_MODULE1100_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 class Module1100 : public Module {
32 public:
33  Module1100(NeverhoodEngine *vm, Module *parentModule, int which);
34  ~Module1100() override;
35 protected:
36  int _sceneNum;
37  int _countdown;
38  void createScene(int sceneNum, int which);
39  void updateScene();
40 };
41 
43 class SsScene1105Symbol;
45 
46 class Scene1105 : public Scene {
47 public:
48  Scene1105(NeverhoodEngine *vm, Module *parentModule);
49 protected:
50  int _countdown;
51  int _backgroundIndex;
52  bool _isPanelOpen;
53  bool _isActionButtonClicked;
54  bool _doMoveTeddy;
55  bool _isClosePanelDone;
56  int _leaveResult;
57  AsScene1105TeddyBear *_asTeddyBear;
58  SsScene1105Symbol *_ssSymbols[3];
59  SsScene1105SymbolDie *_ssSymbolDice[3];
60  Sprite *_ssSymbol1UpButton;
61  Sprite *_ssSymbol1DownButton;
62  Sprite *_ssSymbol2UpButton;
63  Sprite *_ssSymbol2DownButton;
64  Sprite *_ssSymbol3UpButton;
65  Sprite *_ssSymbol3DownButton;
66  Sprite *_ssActionButton;
67  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
68  void createObjects();
69  void upOpenPanel();
70  void upClosePanel();
71  void update();
72 };
73 
74 class Scene1109 : public Scene {
75 public:
76  Scene1109(NeverhoodEngine *vm, Module *parentModule, int which);
77 protected:
78  Sprite *_sprite1;
79  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
80 };
81 
82 } // End of namespace Neverhood
83 
84 #endif /* NEVERHOOD_MODULES_MODULE1100_H */
Definition: background.h:30
Definition: module1100_sprites.h:47
Definition: neverhood.h:60
Definition: module1100.h:31
Definition: module1100_sprites.h:41
Definition: entity.h:42
Definition: entity.h:77
Definition: scene.h:41
Definition: sprite.h:54
Definition: module.h:45
Definition: module1100.h:74
Definition: module1100.h:46
Definition: module1100_sprites.h:57