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void | loadCommonSounds (IFF *boot) |
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void | initSoundChannels () |
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void | loadSound (const SoundDescription &description, SoundEffectDescription **effectData=nullptr, bool forceReload=false) |
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void | playSound (uint16 channelID) |
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void | playSound (const SoundDescription &description) |
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void | playSound (const Common::String &chunkName) |
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void | pauseSound (uint16 channelID, bool pause) |
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void | pauseSound (const SoundDescription &description, bool pause) |
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void | pauseSound (const Common::String &chunkName, bool pause) |
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void | pauseAllSounds (bool pause) |
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bool | isSoundPlaying (uint16 channelID) const |
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bool | isSoundPlaying (const SoundDescription &description) const |
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bool | isSoundPlaying (const Common::String &chunkName) const |
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void | stopSound (uint16 channelID) |
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void | stopSound (const SoundDescription &description) |
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void | stopSound (const Common::String &chunkName) |
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void | stopAllSounds () |
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byte | getVolume (uint16 channelID) |
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byte | getVolume (const SoundDescription &description) |
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byte | getVolume (const Common::String &chunkName) |
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void | setVolume (uint16 channelID, uint16 volume) |
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void | setVolume (const SoundDescription &description, uint16 volume) |
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void | setVolume (const Common::String &chunkName, uint16 volume) |
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uint32 | getRate (uint16 channelID) |
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uint32 | getRate (const SoundDescription &description) |
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uint32 | getRate (const Common::String &chunkName) |
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uint32 | getBaseRate (uint16 channelID) |
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uint32 | getBaseRate (const SoundDescription &description) |
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uint32 | getBaseRate (const Common::String &chunkName) |
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void | setRate (uint16 channelID, uint32 rate) |
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void | setRate (const SoundDescription &description, uint32 rate) |
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void | setRate (const Common::String &chunkName, uint32 rate) |
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Audio::Timestamp | getLength (uint16 channelID) |
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Audio::Timestamp | getLength (const SoundDescription &description) |
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Audio::Timestamp | getLength (const Common::String &chunkName) |
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void | soundEffectMaintenance () |
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void | recalculateSoundEffects () |
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void | stopAndUnloadSceneSpecificSounds () |
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void | pauseSceneSpecificSounds (bool pause) |
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