Classes | |
class | Joint |
Public Member Functions | |
void | setJoints (int joint1, int joint2, int joint3) |
void | loadJoints (ModelNode *nodes) |
void | setMaxAngles (float maxPitch, float maxYaw, float maxRoll) |
void | lookAt (bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) |
void | saveState (SaveGame *state) const |
void | restoreState (SaveGame *state) |
int | getJoint1 () const |
int | getJoint2 () const |
int | getJoint3 () const |