Classes | |
| class | Joint |
Public Member Functions | |
| void | setJoints (int joint1, int joint2, int joint3) |
| void | loadJoints (ModelNode *nodes) |
| void | setMaxAngles (float maxPitch, float maxYaw, float maxRoll) |
| void | lookAt (bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) |
| void | saveState (SaveGame *state) const |
| void | restoreState (SaveGame *state) |
| int | getJoint1 () const |
| int | getJoint2 () const |
| int | getJoint3 () const |