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void | init () |
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void | load (rapidxml::xml_node< char > *node, pyrodactyl::ui::ParagraphData &popup) |
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void | draw (Info &info, pyrodactyl::ui::HUD &hud, pyrodactyl::level::Level &level) |
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void | internalEvents (Info &info, pyrodactyl::level::Level &level, Common::Array< EventResult > &result) |
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void | handleEvents (Info &info, const Common::String &playerId, Common::Event &event, pyrodactyl::ui::HUD &hud, pyrodactyl::level::Level &level, Common::Array< EventResult > &result) |
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void | calcActiveSeq (Info &info, pyrodactyl::level::Level &level, const Rect &camera) |
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void | endSequence (const Common::String &curloc) |
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bool | eventInProgress () |
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void | saveState (rapidxml::xml_document<> &doc, rapidxml::xml_node< char > *root) |
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void | loadState (rapidxml::xml_node< char > *node) |
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void | setUI () |
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The documentation for this class was generated from the following file: