ScummVM API documentation
base_keyboard_state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H
29 #define WINTERMUTE_BASE_KEYBOARD_STATE_H
30 
31 
32 #include "engines/wintermute/base/base.h"
33 #include "engines/wintermute/base/base_scriptable.h"
34 #include "common/keyboard.h"
35 #include "common/events.h"
36 
37 namespace Wintermute {
38 
40  Common::KeyCode commonKeycode;
41  uint32 engineKeycode;
42 };
43 
45 public:
46  uint32 _currentKeyData;
47  uint32 _currentCharCode;
48  bool _currentPrintable;
49 
50  bool _currentShift;
51  bool _currentAlt;
52  bool _currentControl;
53  DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)
54  BaseKeyboardState(BaseGame *inGame);
55  ~BaseKeyboardState() override;
56  bool readKey(Common::Event *event);
57 
58  void handleKeyPress(Common::Event *event);
59  void handleKeyRelease(Common::Event *event);
60  static bool isShiftDown();
61  static bool isControlDown();
62  static bool isAltDown();
63  bool isCurrentPrintable() const;
64 
65  // scripting interface
66  ScValue *scGetProperty(const Common::String &name) override;
67  bool scSetProperty(const char *name, ScValue *value) override;
68  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
69  const char *scToString() override;
70 
71 private:
72  void init();
73 
74  uint8 *_keyStates;
75 
76  const keyCodeMapping *_mapping;
77  uint32 _mappingSize;
78 };
79 
80 } // End of namespace Wintermute
81 
82 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: base_keyboard_state.h:44
Definition: base_scriptable.h:41
Definition: events.h:210
Definition: script_stack.h:41
Definition: base_keyboard_state.h:39
Definition: achievements_tables.h:27