ScummVM API documentation
MADS::Nebular::Scene2xx Class Reference
Inheritance diagram for MADS::Nebular::Scene2xx:
MADS::Nebular::NebularScene MADS::SceneLogic MADS::Nebular::Scene201 MADS::Nebular::Scene202 MADS::Nebular::Scene203 MADS::Nebular::Scene205 MADS::Nebular::Scene207 MADS::Nebular::Scene208 MADS::Nebular::Scene209 MADS::Nebular::Scene210 MADS::Nebular::Scene211 MADS::Nebular::Scene212 MADS::Nebular::Scene214 MADS::Nebular::Scene215 MADS::Nebular::Scene216

Public Member Functions

 Scene2xx (MADSEngine *vm)
 
- Public Member Functions inherited from MADS::Nebular::NebularScene
 NebularScene (MADSEngine *vm)
 
void sub7178C ()
 
- Public Member Functions inherited from MADS::SceneLogic
 SceneLogic (MADSEngine *vm)
 
virtual ~SceneLogic ()
 
virtual void setup ()=0
 
virtual void enter ()=0
 
virtual void step ()
 
virtual void preActions ()
 
virtual void actions ()=0
 
virtual void postActions ()
 
virtual void unhandledAction ()
 
virtual void synchronize (Common::Serializer &s)
 

Protected Member Functions

void setAAName ()
 
void setPlayerSpritesPrefix ()
 
void sceneEntrySound ()
 
- Protected Member Functions inherited from MADS::Nebular::NebularScene
Common::Path formAnimName (char sepChar, int suffixNum)
 
void lowRoomsEntrySound ()
 

Additional Inherited Members

- Protected Attributes inherited from MADS::Nebular::NebularScene
NebularGlobals_globals
 
GameNebular_game
 
MADSAction_action
 
- Protected Attributes inherited from MADS::SceneLogic
MADSEngine_vm
 
Scene_scene
 

Member Function Documentation

◆ setAAName()

void MADS::Nebular::Scene2xx::setAAName ( )
protected

Plays an appropriate sound when entering a scene

◆ setPlayerSpritesPrefix()

void MADS::Nebular::Scene2xx::setPlayerSpritesPrefix ( )
protected

Updates the prefix used for getting player sprites for the scene


The documentation for this class was generated from the following file: