#include <nebular_scenes.h>
Public Member Functions | |
NebularScene (MADSEngine *vm) | |
void | sub7178C () |
Public Member Functions inherited from MADS::SceneLogic | |
SceneLogic (MADSEngine *vm) | |
virtual | ~SceneLogic () |
virtual void | setup ()=0 |
virtual void | enter ()=0 |
virtual void | step () |
virtual void | preActions () |
virtual void | actions ()=0 |
virtual void | postActions () |
virtual void | unhandledAction () |
virtual void | synchronize (Common::Serializer &s) |
Protected Member Functions | |
Common::Path | formAnimName (char sepChar, int suffixNum) |
void | lowRoomsEntrySound () |
Protected Attributes | |
NebularGlobals & | _globals |
GameNebular & | _game |
MADSAction & | _action |
Protected Attributes inherited from MADS::SceneLogic | |
MADSEngine * | _vm |
Scene * | _scene |
Specialized base class for Rex Nebular game scenes
MADS::Nebular::NebularScene::NebularScene | ( | MADSEngine * | vm | ) |
Constructor
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protected |
Forms an animation resource name
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protected |
Plays appropriate sound for entering various rooms