|
NebularGlobals | _globals |
|
StoryMode | _storyMode |
|
Difficulty | _difficulty |
|
Player | _player |
|
ScreenObjects | _screenObjects |
|
int | _sectionNumber |
|
int | _priorSectionNumber |
|
int | _currentSectionNumber |
|
InventoryObjects | _objects |
|
SectionHandler * | _sectionHandler |
|
VisitedScenes | _visitedScenes |
|
Scene | _scene |
|
KernelMode | _kernelMode |
|
int | _trigger |
|
ScreenTransition | _fx |
|
TriggerMode | _triggerMode |
|
TriggerMode | _triggerSetupMode |
|
uint32 | _priorFrameTimer |
|
Common::Path | _aaName |
|
int | _winStatus |
|
int | _widepipeCtr |
|
int | _loadGameSlot |
|
int | _panningSpeed |
|
Camera | _camX |
|
Camera | _camY |
|
◆ startGame()
void MADS::Nebular::GameNebular::startGame |
( |
| ) |
|
|
overrideprotectedvirtual |
Perform any game-specifcic startup
Implements MADS::Game.
◆ initializeGlobals()
void MADS::Nebular::GameNebular::initializeGlobals |
( |
| ) |
|
|
overrideprotectedvirtual |
Initializes global variables for a new game
Implements MADS::Game.
◆ setSectionHandler()
void MADS::Nebular::GameNebular::setSectionHandler |
( |
| ) |
|
|
overrideprotectedvirtual |
Set up the section handler specific to each section
Implements MADS::Game.
◆ checkShowDialog()
void MADS::Nebular::GameNebular::checkShowDialog |
( |
| ) |
|
|
overrideprotectedvirtual |
Checks for whether to show a dialog
Implements MADS::Game.
◆ globals()
Globals& MADS::Nebular::GameNebular::globals |
( |
| ) |
|
|
inlineoverridevirtual |
Returns the globals for the game
Implements MADS::Game.
◆ doObjectAction()
void MADS::Nebular::GameNebular::doObjectAction |
( |
| ) |
|
|
overridevirtual |
Standard object handling across the game
Implements MADS::Game.
◆ unhandledAction()
void MADS::Nebular::GameNebular::unhandledAction |
( |
| ) |
|
|
overridevirtual |
Fallback handler for any action that isn't explicitly handled
Implements MADS::Game.
◆ step()
void MADS::Nebular::GameNebular::step |
( |
| ) |
|
|
overridevirtual |
◆ synchronize()
Synchronize the game data
- Parameters
-
s | Serializer |
phase1 | If true, it's synchronizing the basic scene information |
Reimplemented from MADS::Game.
The documentation for this class was generated from the following file: