|
| VideoDeath (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int deathID=0, int messageTextID=-1) |
|
int | postEnterRoom (Window *viewWindow, const Location &priorLocation) |
|
int | postExitRoom (Window *viewWindow, const Location &newLocation) |
|
| SceneBase (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) |
|
virtual void | preDestructor () |
|
virtual int | preEnterRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | preExitRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | mouseDown (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | mouseUp (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | mouseMove (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | onCharacter (Window *viewWindow, const Common::KeyState &character) |
|
virtual int | paint (Window *viewWindow, Graphics::Surface *preBuffer) |
|
virtual int | gdiPaint (Window *viewWindow) |
|
virtual int | movieCallback (Window *viewWindow, VideoWindow *movie, int animationID, int status) |
|
virtual int | timerCallback (Window *viewWindow) |
|
virtual int | draggingItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
|
virtual int | droppedItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
|
virtual int | specifyCursor (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | locateAttempted (Window *viewWindow, const Common::Point &pointLocation) |
|