22 #ifndef SLUDGE_SLUDGE_H 23 #define SLUDGE_SLUDGE_H 25 #include "engines/engine.h" 39 class FatalMsgManager;
42 class LanguageManager;
45 class ResourceManager;
49 class StatusBarManager;
53 struct SludgeGameDescription;
55 #define IN_THE_CENTRE 65535 59 kSludgeDebugFatal = 1 << 0,
60 kSludgeDebugDataLoad = 1 << 1,
61 kSludgeDebugStackMachine = 1 << 2,
62 kSludgeDebugBuiltin = 1 << 3,
63 kSludgeDebugGraphics = 1 << 4,
64 kSludgeDebugZBuffer = 1 << 5,
65 kSludgeDebugSound = 1 << 6
103 uint getLanguageID()
const;
104 const char *getGameId()
const;
105 uint32 getFeatures()
const;
111 const char *getGameFile()
const;
Definition: statusba.h:40
Definition: detection.h:27
Definition: newfatal.h:29
Definition: graphics.h:64
Definition: fonttext.h:39
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: language.h:28
Definition: graphics.h:37
Definition: objtypes.h:44
Language
Definition: language.h:45