22 #ifndef NUVIE_VIEWS_PORTRAIT_VIEW_H 23 #define NUVIE_VIEWS_PORTRAIT_VIEW_H 25 #include "ultima/nuvie/views/view.h" 44 nuvie_game_t gametype;
50 unsigned char *portrait_data;
53 uint8 portrait_height;
67 void Display(
bool full_redraw)
override;
70 bool set_portrait(
Actor *actor,
const char *name);
71 void set_show_cursor(
bool state) {
74 void set_waiting(
bool state);
75 bool get_waiting()
const {
81 void display_name(uint16 y_offset);
84 void load_background(
const char *filename, uint8 lib_offset);
Definition: portrait.h:40
Definition: configuration.h:61
Definition: atari-screen.h:60
Definition: tile_manager.h:145
Definition: u6_shape.h:47
Definition: detection.h:27
Definition: portrait_view.h:42
Definition: obj_manager.h:75