25 #include "ultima/shared/engine/events.h" 26 #include "ultima/shared/engine/ultima.h" 27 #include "ultima/shared/std/string.h" 28 #include "ultima/nuvie/conf/configuration.h" 29 #include "common/archive.h" 30 #include "common/random.h" 31 #include "engines/engine.h" 32 #include "gui/debugger.h" 55 void assignGameConfigValues(uint8 game_type);
56 bool checkGameDir(uint8 game_type);
124 bool quickSave(
int saveSlot,
bool isLoad);
130 return _soundManager;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override
bool isDataRequired(Common::Path &folder, int &majorVersion, int &minorVersion) override
Definition: configuration.h:61
Definition: save_game.h:43
SoundManager * getSoundManager() const
Definition: nuvie.h:129
bool canLoadGameStateCurrently(bool isAutosave) override
Definition: atari-screen.h:60
Definition: detection.h:65
Definition: detection.h:27
bool initialize() override
Definition: sound_manager.h:62
void syncSoundSettings() override
Common::Error loadGameState(int slot) override
Common::Error run() override
bool canSaveGameStateCurrently(bool isAutosave) override
bool quickSave(int saveSlot, bool isLoad)