◆ initialize()
bool Ultima::Nuvie::NuvieEngine::initialize |
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overrideprotectedvirtual |
◆ isDataRequired()
bool Ultima::Nuvie::NuvieEngine::isDataRequired |
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Common::Path & |
folder, |
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int & |
majorVersion, |
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int & |
minorVersion |
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overrideprotectedvirtual |
◆ run()
Play the game
Implements Engine.
◆ syncSoundSettings()
void Ultima::Nuvie::NuvieEngine::syncSoundSettings |
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overridevirtual |
Synchronize sound settings
Reimplemented from Engine.
◆ canLoadGameStateCurrently()
bool Ultima::Nuvie::NuvieEngine::canLoadGameStateCurrently |
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bool |
isAutosave | ) |
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overridevirtual |
Indicates whether a game state can be loaded.
- Parameters
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isAutosave | Flags whether it's an autosave check |
Implements Ultima::Shared::UltimaEngine.
◆ canSaveGameStateCurrently()
bool Ultima::Nuvie::NuvieEngine::canSaveGameStateCurrently |
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bool |
isAutosave | ) |
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overridevirtual |
Indicates whether a game state can be saved.
- Parameters
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isAutosave | Flags whether it's an autosave check |
Implements Ultima::Shared::UltimaEngine.
◆ loadGameState()
Common::Error Ultima::Nuvie::NuvieEngine::loadGameState |
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int |
slot | ) |
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overridevirtual |
Load a game state.
- Parameters
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slot | the slot from which a savestate should be loaded |
- Returns
- returns kNoError on success, else an error code.
Reimplemented from Engine.
◆ saveGameState()
Save a game state.
- Parameters
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slot | the slot into which the savestate should be stored |
desc | a description for the savestate, entered by the user |
isAutosave | If true, autosave is being created |
- Returns
- returns kNoError on success, else an error code.
Reimplemented from Engine.
◆ journeyOnwards()
bool Ultima::Nuvie::NuvieEngine::journeyOnwards |
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Either starts the most recently saved game, or falls back on starting a new game
◆ loadLatestSave()
bool Ultima::Nuvie::NuvieEngine::loadLatestSave |
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Loads the most recently saved game
◆ quickSave()
bool Ultima::Nuvie::NuvieEngine::quickSave |
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int |
saveSlot, |
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bool |
isLoad |
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Quick save or load a savegame
◆ getSoundManager()
SoundManager* Ultima::Nuvie::NuvieEngine::getSoundManager |
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const |
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Return a reference to the sound manager
The documentation for this class was generated from the following file: