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CursorType | _cursorId |
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CursorType | _normalMouse |
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bool | _leftButton |
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bool | _rightButton |
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bool | _middleButton |
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bool | _wheelUp |
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bool | _wheelDown |
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Common::Point | _mousePos |
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int | _mouseCol |
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int | _mouseRow |
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bool | _cursorExitFlag |
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int | _vbCount |
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◆ EventsManager()
◆ ~EventsManager()
Access::EventsManager::~EventsManager |
( |
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◆ getFrameCounter()
uint32 Access::EventsManager::getFrameCounter |
( |
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inline |
◆ forceSetCursor()
void Access::EventsManager::forceSetCursor |
( |
CursorType |
cursorId | ) |
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Sets the cursor and reset the normal cursor
◆ setNormalCursor()
void Access::EventsManager::setNormalCursor |
( |
CursorType |
cursorId | ) |
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◆ setCursor()
void Access::EventsManager::setCursor |
( |
CursorType |
cursorId | ) |
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◆ setCursorData()
Set the image for the inventory cursor
◆ getCursor()
CursorType Access::EventsManager::getCursor |
( |
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const |
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inline |
Return the current cursor Id
◆ showCursor()
void Access::EventsManager::showCursor |
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◆ hideCursor()
void Access::EventsManager::hideCursor |
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◆ isCursorVisible()
bool Access::EventsManager::isCursorVisible |
( |
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Returns if the mouse cursor is visible
The documentation for this class was generated from the following file: