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| TwpEngine (OSystem *syst, const TwpGameDescription *gameDesc) |
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uint32 | getFeatures () const |
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| Common::String | getGameId () const |
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| Common::RandomSource & | getRandomSource () |
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HSQUIRRELVM | getVm () |
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Gfx & | getGfx () |
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TextDb & | getTextDb () |
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| bool | hasFeature (EngineFeature f) const override |
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void | updateSettingVars () |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| Common::Error | loadGameState (int slot) override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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| bool | canSaveAutosaveCurrently () override |
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void | capture (Graphics::Surface &surface, int width, int height) |
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Math::Vector2d | winToScreen (const Math::Vector2d &pos) const |
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Math::Vector2d | screenToWin (const Math::Vector2d &pos) const |
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Math::Vector2d | roomToScreen (const Math::Vector2d &pos) const |
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Math::Vector2d | screenToRoom (const Math::Vector2d &pos) const |
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void | setActor (Common::SharedPtr< Object > actor, bool userSelected=false) |
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Common::SharedPtr< Object > | objAt (const Math::Vector2d &pos) |
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void | flashSelectableActor (int flash) |
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void | sayLineAt (const Math::Vector2d &pos, const Color &color, Common::SharedPtr< Object > actor, float duration, const Common::String &text) |
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void | stopTalking () |
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bool | isSomeoneTalking () const |
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void | walkFast (bool state=true) |
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void | actorEnter (Common::SharedPtr< Object > actor) |
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void | actorExit (Common::SharedPtr< Object > actor) |
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Common::SharedPtr< Room > | defineRoom (const Common::String &name, HSQOBJECT table, bool pseudo=false) |
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void | setRoom (Common::SharedPtr< Room > room, bool force=false) |
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void | enterRoom (Common::SharedPtr< Room > room, Common::SharedPtr< Object > door=nullptr) |
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void | cameraAt (const Math::Vector2d &at) |
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Math::Vector2d | cameraPos () |
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void | follow (Common::SharedPtr< Object > actor) |
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void | fadeTo (FadeEffect effect, float duration, bool fadeToSep=false) |
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void | execNutEntry (HSQUIRRELVM v, const Common::String &entry) |
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void | execBnutEntry (HSQUIRRELVM v, const Common::String &entry) |
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bool | callVerb (Common::SharedPtr< Object > actor, VerbId verbId, Common::SharedPtr< Object > noun1, Common::SharedPtr< Object > noun2=nullptr) |
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bool | execSentence (Common::SharedPtr< Object > actor, VerbId verbId, Common::SharedPtr< Object > noun1, Common::SharedPtr< Object > noun2=nullptr) |
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float | getRandom () const |
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float | getRandom (float min, float max) const |
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| int | runDialog (GUI::Dialog &dialog) override |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| void | setGameToLoadSlot (int slot) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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