ScummVM API documentation
script_stack.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SCSTACK_H
29 #define WINTERMUTE_SCSTACK_H
30 
31 
32 #include "engines/wintermute/base/base.h"
33 #include "engines/wintermute/coll_templ.h"
34 #include "engines/wintermute/persistent.h"
35 
36 namespace Wintermute {
37 
38 class ScValue;
39 class BaseScriptable;
40 
41 class ScStack : public BaseClass {
42 public:
43  ScValue *getAt(int Index);
44  ScValue *getPushValue();
45  DECLARE_PERSISTENT(ScStack, BaseClass)
46  void pushNative(BaseScriptable *val, bool persistent);
47  void pushString(const char *val);
48  void pushBool(bool val);
49  void pushInt(int val);
50  void pushFloat(double val);
51  void pushNULL();
52  void correctParams(uint32 expectedParams);
53  ScValue *getTop();
54  void push(ScValue *val);
55  ScValue *pop();
56  ScStack(BaseGame *inGame);
57  ~ScStack() override;
58  BaseArray<ScValue *> _values;
59  int32 _sP;
60 
61 };
62 
63 } // End of namespace Wintermute
64 
65 #endif
Definition: base_game.h:76
Definition: script_value.h:42
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: coll_templ.h:63
Definition: base.h:43
Definition: achievements_tables.h:27