22 #ifndef AGS_DETECTION_H 23 #define AGS_DETECTION_H 25 #include "engines/advancedDetector.h" 29 enum AGSDebugChannels {
30 kDebugGraphics = 1 << 0,
33 kDebugFilePath = 1 << 3,
38 GAMEFLAG_PLUGINS_MASK = 0xff,
39 GAMEFLAG_PLUGINS_NONE = 0,
40 GAMEFLAG_PLUGINS_AGSTEAM_WADJETEYE = 1,
41 GAMEFLAG_PLUGINS_AGS_FLASHLIGHT = 2,
42 GAMEFLAG_PLUGINS_AGSSPRITEFONT_CLIFFTOP = 3,
44 GAMEFLAG_FORCE_AA = 1 << 8,
48 AD_GAME_DESCRIPTION_HELPERS(desc);
59 #define GAMEOPTION_NO_SAVE_THUMBNAIL GUIO_GAMEOPTIONS1 60 #define GAMEOPTION_NO_AUTOSAVE GUIO_GAMEOPTIONS2 61 #define GAMEOPTION_NO_SAVELOAD GUIO_GAMEOPTIONS3 83 return "Adventure Game Studio";
87 return "AGS Engine (C) Chris Jones";
Definition: achievements_tables.h:27
Definition: detection.h:47
Definition: advancedDetector.h:163
Definition: debug-channels.h:36
Definition: advancedDetector.h:307