22#ifndef AGS_DETECTION_H
23#define AGS_DETECTION_H
25#include "engines/advancedDetector.h"
29enum AGSDebugChannels {
38 GAMEFLAG_PLUGINS_MASK = 0xff,
39 GAMEFLAG_PLUGINS_NONE = 0,
40 GAMEFLAG_PLUGINS_AGSTEAM_WADJETEYE = 1,
41 GAMEFLAG_PLUGINS_AGS_FLASHLIGHT = 2,
42 GAMEFLAG_PLUGINS_AGSSPRITEFONT_CLIFFTOP = 3,
44 GAMEFLAG_FORCE_AA = 1 << 8,
48 AD_GAME_DESCRIPTION_HELPERS(desc);
59#define GAMEOPTION_NO_SAVE_THUMBNAIL GUIO_GAMEOPTIONS1
60#define GAMEOPTION_NO_AUTOSAVE GUIO_GAMEOPTIONS2
61#define GAMEOPTION_NO_SAVELOAD GUIO_GAMEOPTIONS3
83 return "Adventure Game Studio";
87 return "AGS Engine (C) Chris Jones";
Definition: advancedDetector.h:309
Definition: advancedDetector.h:164
Definition: detection.h:47
Definition: debug-channels.h:36