ScummVM API documentation
anihandler.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NGI_ANIHANDLER_H
23#define NGI_ANIHANDLER_H
24
25namespace NGI {
26
27class ExCommand2;
28class Movement;
29class Statics;
30
31struct MGMSubItem {
32 Movement *movement;
33 int staticsIndex;
34 int field_8;
35 int field_C;
36 int x;
37 int y;
38
39 MGMSubItem();
40
41 void reset() {
42 movement = nullptr;
43 staticsIndex = 0;
44 field_8 = 0;
45 field_C = 0;
46 x = 0;
47 y = 0;
48 }
49};
50
51struct MGMItem {
52 int16 objId;
56 Common::Array<int> movements2;
57
58 MGMItem();
59};
60
62 StaticANIObject *ani;
63 int staticsId1;
64 int staticsId2;
65 int movementId;
66 int field_10;
67 int x1;
68 int y1;
69 int field_1C;
70 int x2;
71 int y2;
72 int flags;
73
74 MakeQueueStruct() { reset(); }
75
76 void reset() {
77 ani = nullptr;
78 staticsId1 = 0;
79 staticsId2 = 0;
80 movementId = 0;
81 field_10 = 0;
82 x1 = 0;
83 y1 = 0;
84 field_1C = 0;
85 x2 = 0;
86 y2 = 0;
87 flags = 0;
88 }
89};
90
91class AniHandler : public CObject {
92protected:
94
95public:
96 void detachAllObjects();
97 void attachObject(int objId);
98 void resetData(int objId);
99 int getIndex(int objId);
100
101 MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
102 void putObjectToStatics(StaticANIObject *ani, int staticsId);
103 Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2);
104 int getStaticsIndexById(int idx, int16 id);
105 int getStaticsIndex(int idx, Statics *st);
106 void clearVisitsList(int idx);
107 int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
108 Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag);
109 ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len);
110 MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
111 int getFramesCount(int idx, int subIdx, int subOffset, int flag);
112 int getNumMovements(int objectId, int idx1, int idx2);
113};
114
115} // End of namespace NGI
116
117#endif /* NGI_ANIHANDLER_H */
Definition: array.h:52
Definition: anihandler.h:91
Definition: utils.h:106
Definition: messages.h:84
Definition: messages.h:108
Definition: statics.h:107
Definition: statics.h:172
Definition: statics.h:87
Movement
Definition: walking.h:85
Definition: rect.h:144
Definition: anihandler.h:51
Definition: anihandler.h:31
Definition: anihandler.h:61