ScummVM API documentation
3dshadow_volume.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3D_SHADOW_VOLUME_H
29 #define WINTERMUTE_3D_SHADOW_VOLUME_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/base/gfx/xbuffer.h"
33 #include "engines/wintermute/base/gfx/xmesh.h"
34 #include "engines/wintermute/base/gfx/xmath.h"
35 #include "engines/wintermute/coll_templ.h"
36 
37 namespace Wintermute {
38 
39 struct ShadowVertex {
40  float x;
41  float y;
42  float z;
43  uint8 r;
44  uint8 g;
45  uint8 b;
46  uint8 a;
47 };
48 
49 class ShadowVolume : public BaseClass {
50 public:
51  ShadowVolume(BaseGame *inGame);
52  virtual ~ShadowVolume();
53 
54  bool addMesh(DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth);
55  void addVertex(DXVector3 &vertex);
56  bool reset();
57 
58  virtual bool renderToStencilBuffer() = 0;
59  virtual bool renderToScene() = 0;
60 
61  bool setColor(uint32 color);
62 
63 protected:
64  BaseArray<DXVector3> _vertices; // Vertex data for rendering shadow volume
65  uint32 _color;
66 
67 private:
68  virtual bool initMask() = 0;
69 };
70 
71 } // namespace Wintermute
72 
73 #endif
Definition: 3dshadow_volume.h:39
Definition: base_game.h:76
Definition: xskinmesh.h:127
Definition: xmath.h:50
Definition: 3dshadow_volume.h:49
Definition: coll_templ.h:63
Definition: xmath.h:116
Definition: base.h:43
Definition: achievements_tables.h:27