ScummVM API documentation
3dshadow_volume.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3D_SHADOW_VOLUME_H
29 #define WINTERMUTE_3D_SHADOW_VOLUME_H
30 
31 #include "engines/wintermute//base/base.h"
32 #include "engines/wintermute/coll_templ.h"
33 #include "math/matrix4.h"
34 #include "math/vector3d.h"
35 
36 namespace Wintermute {
37 
38 struct ShadowVertex {
39  float x;
40  float y;
41  float z;
42  uint8 r;
43  uint8 g;
44  uint8 b;
45  uint8 a;
46 };
47 
48 class ShadowVolume : public BaseClass {
49 public:
50  ShadowVolume(BaseGame *inGame);
51  virtual ~ShadowVolume();
52 
53  void addVertex(const Math::Vector3d &vertex);
54  bool reset();
55 
56  virtual bool renderToStencilBuffer() = 0;
57  virtual bool renderToScene() = 0;
58 
59  bool setColor(uint32 color);
60 
61 protected:
62  BaseArray<Math::Vector3d> _vertices; // Vertex data for rendering shadow volume
63  uint32 _color;
64 
65 private:
66  virtual bool initMask() = 0;
67 };
68 
69 } // namespace Wintermute
70 
71 #endif
Definition: 3dshadow_volume.h:38
Definition: base_game.h:75
Definition: 3dshadow_volume.h:48
Definition: base.h:43
Definition: achievements_tables.h:27