28#ifndef WINTERMUTE_3D_SHADOW_VOLUME_H
29#define WINTERMUTE_3D_SHADOW_VOLUME_H
31#include "engines/wintermute/base/base.h"
32#include "engines/wintermute/base/gfx/xbuffer.h"
33#include "engines/wintermute/base/gfx/xmesh.h"
34#include "engines/wintermute/base/gfx/xmath.h"
35#include "engines/wintermute/coll_templ.h"
58 virtual bool renderToStencilBuffer() = 0;
59 virtual bool renderToScene() = 0;
61 bool setColor(uint32 color);
68 virtual bool initMask() = 0;
Definition: coll_templ.h:345
Definition: base_game.h:79
Definition: xskinmesh.h:127
Definition: 3dshadow_volume.h:49
Definition: 3dshadow_volume.h:39