28 #ifndef WINTERMUTE_3D_SHADOW_VOLUME_H 29 #define WINTERMUTE_3D_SHADOW_VOLUME_H 31 #include "engines/wintermute//base/base.h" 32 #include "engines/wintermute/coll_templ.h" 33 #include "math/matrix4.h" 34 #include "math/vector3d.h" 53 void addVertex(
const Math::Vector3d &vertex);
56 virtual bool renderToStencilBuffer() = 0;
57 virtual bool renderToScene() = 0;
59 bool setColor(uint32 color);
66 virtual bool initMask() = 0;
Definition: 3dshadow_volume.h:38
Definition: base_game.h:75
Definition: 3dshadow_volume.h:48
Definition: achievements_tables.h:27