28 #ifndef WINTERMUTE_3D_SHADOW_VOLUME_H 29 #define WINTERMUTE_3D_SHADOW_VOLUME_H 31 #include "engines/wintermute/base/base.h" 32 #include "engines/wintermute/base/gfx/xbuffer.h" 33 #include "engines/wintermute/base/gfx/xmesh.h" 34 #include "engines/wintermute/base/gfx/xmath.h" 35 #include "engines/wintermute/coll_templ.h" 58 virtual bool renderToStencilBuffer() = 0;
59 virtual bool renderToScene() = 0;
61 bool setColor(uint32 color);
68 virtual bool initMask() = 0;
Definition: 3dshadow_volume.h:39
Definition: base_game.h:76
Definition: xskinmesh.h:127
Definition: 3dshadow_volume.h:49
Definition: coll_templ.h:63
Definition: achievements_tables.h:27