ScummVM API documentation
3dshadow_volume.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_3D_SHADOW_VOLUME_H
29#define WINTERMUTE_3D_SHADOW_VOLUME_H
30
31#include "engines/wintermute/base/base.h"
32#include "engines/wintermute/base/gfx/xbuffer.h"
33#include "engines/wintermute/base/gfx/xmesh.h"
34#include "engines/wintermute/base/gfx/xmath.h"
35#include "engines/wintermute/coll_templ.h"
36
37namespace Wintermute {
38
40 float x;
41 float y;
42 float z;
43 uint8 r;
44 uint8 g;
45 uint8 b;
46 uint8 a;
47};
48
49class ShadowVolume : public BaseClass {
50public:
51 ShadowVolume(BaseGame *inGame);
52 virtual ~ShadowVolume();
53
54 bool addMesh(DXMesh *mesh, uint32 *adjacency, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth);
55 void addVertex(DXVector3 &vertex);
56 bool reset();
57
58 virtual bool renderToStencilBuffer() = 0;
59 virtual bool renderToScene() = 0;
60
61 bool setColor(uint32 color);
62
63protected:
64 BaseArray<DXVector3> _vertices; // Vertex data for rendering shadow volume
65 uint32 _color;
66
67private:
68 virtual bool initMask() = 0;
69};
70
71} // namespace Wintermute
72
73#endif
Definition: coll_templ.h:345
Definition: base.h:43
Definition: base_game.h:79
Definition: xskinmesh.h:127
Definition: 3dshadow_volume.h:49
Definition: xmath.h:139
Definition: xmath.h:72
Definition: 3dshadow_volume.h:39