22 #ifndef WINTERMUTE_SHADOWMANAGER_H 23 #define WINTERMUTE_SHADOWMANAGER_H 25 #include "common/str.h" 27 #include "engines/wintermute/base/base_scriptable.h" 38 bool scSetProperty(
const char *name,
ScValue *value)
override;
40 const char *scToString()
override;
45 static void callback(
void *eventData1,
void *eventData2);
50 bool removeAllActors();
51 bool enableLight(
const char *lightName);
52 bool disableLight(
const char *lightName);
60 bool _useSmartShadows;
Definition: base_game.h:76
Definition: script_value.h:42
Definition: ad_actor_3dx.h:43
Definition: base_scriptable.h:41
Definition: wme_shadowmanager.h:34
Definition: script_stack.h:41
Definition: achievements_tables.h:27