ScummVM API documentation
base_game_settings.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_GAME_SETTINGS_H
29 #define WINTERMUTE_BASE_GAME_SETTINGS_H
30 
31 #include "common/str.h"
32 
33 namespace Wintermute {
34 class BaseStringTable;
35 class BaseGame;
36 class BasePersistenceManager;
38 public:
39  const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
40  int getResWidth() const { return _resWidth; }
41  int getResHeight() const { return _resHeight; }
42 
43  BaseGameSettings(BaseGame *gameRef);
45  bool loadSettings(const char *filename);
46  bool loadStringTable(const char *filename, bool clearOld);
47  void expandStringByStringTable(char **str) const;
48  void expandStringByStringTable(Common::String &str) const;
49  char *getKeyFromStringTable(const char *str) const;
50 
51  bool persist(BasePersistenceManager *persistMgr);
52 private:
53  char *_gameFile;
54  int _resWidth;
55  int _resHeight;
56  BaseStringTable *_stringTable;
57 // Not ever used:
58  int _TLMode;
59  bool _compressedSavegames;
60  Common::String _savedGameExt;
61  bool _requireAcceleration;
62  bool _allowWindowed;
63  bool _allowAdvanced;
64  bool _allowAccessTab;
65  bool _allowAboutTab;
66  bool _requireSound;
67  bool _allowDesktopRes;
68 // TODO: This can probably be removed completely:
69  bool _richSavedGames;
70 };
71 
72 } // End of namespace Wintermute
73 
74 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: base_persistence_manager.h:56
Definition: base_string_table.h:39
Definition: base_game_settings.h:37
Definition: achievements_tables.h:27