ScummVM API documentation
Wintermute::BaseGameSettings Class Reference

Public Member Functions

const char * getGameFile () const
 
int getResWidth () const
 
int getResHeight () const
 
 BaseGameSettings (BaseGame *gameRef)
 
bool loadSettings (const char *filename)
 
bool loadStringTable (const char *filename, bool clearOld)
 
void expandStringByStringTable (char **str) const
 
void expandStringByStringTable (Common::String &str) const
 
char * getKeyFromStringTable (const char *str) const
 
bool persist (BasePersistenceManager *persistMgr)
 

The documentation for this class was generated from the following file: