28 #ifndef WINTERMUTE_ACTIVE_ANIMATION_H 29 #define WINTERMUTE_ACTIVE_ANIMATION_H 31 #include "engines/wintermute/base/base.h" 32 #include "engines/wintermute/base/gfx/xanimation_set.h" 36 class BasePersistenceManager;
43 bool start(
AnimationSet *animation,
bool looping =
false);
44 bool update(
int slot = 0,
bool prevFrameOnly =
false,
float lerpValue = 0.0f,
bool forceStartFrame =
false);
45 bool resetStartTime();
47 bool setLooping(
bool looping);
69 uint32 _lastLocalTime;
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: xanimation_set.h:42
Definition: xactive_animation.h:38
Definition: achievements_tables.h:27