ScummVM API documentation
xactive_animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_ACTIVE_ANIMATION_H
29 #define WINTERMUTE_ACTIVE_ANIMATION_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/base/gfx/xanimation_set.h"
33 
34 namespace Wintermute {
35 
36 class BasePersistenceManager;
37 
38 class ActiveAnimation : public BaseClass {
39 public:
40  ActiveAnimation(BaseGame *inGame, XModel *model);
41  virtual ~ActiveAnimation();
42 
43  bool start(AnimationSet *animation, bool looping = false);
44  bool update(int slot = 0, bool prevFrameOnly = false, float lerpValue = 0.0f, bool forceStartFrame = false);
45  bool resetStartTime();
46  bool persist(BasePersistenceManager *persistMgr);
47  bool setLooping(bool looping);
48 
49  char *getName();
50 
51  AnimationSet *getAnimSet() {
52  return _animation;
53  };
54 
55  bool isLooping() {
56  return _looping;
57  };
58 
59  bool isFinished() {
60  return _finished;
61  };
62 
63 private:
64  XModel *_model;
65  int32 _currentFrame;
66  uint32 _startTime;
67  bool _looping;
68  bool _finished;
69  uint32 _lastLocalTime;
70 
71  AnimationSet *_animation;
72 };
73 
74 } // namespace Wintermute
75 
76 #endif
Definition: base_game.h:75
Definition: base_persistence_manager.h:55
Definition: xanimation_set.h:42
Definition: xactive_animation.h:38
Definition: xmodel.h:58
Definition: base.h:43
Definition: achievements_tables.h:27