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| Party (XeenEngine *vm) |
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void | synchronize (Common::Serializer &s) |
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void | loadActiveParty () |
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bool | checkSkill (Skill skillId) |
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bool | isInParty (int charId) |
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void | copyPartyToRoster () |
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void | changeTime (int numMinutes) |
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void | addTime (int numMinutes) |
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void | resetTemps () |
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void | handleLight () |
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int | subtract (ConsumableType consumableId, uint amount, PartyBank whereId, MessageWaitType wait=WT_FREEZE_WAIT) |
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const char * | getConsumableForm (ConsumableType consumableId) |
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void | notEnough (ConsumableType consumableId, PartyBank whereId, bool mode, MessageWaitType wait) |
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void | checkPartyDead () |
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void | moveToRunLocation () |
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void | giveTreasure () |
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bool | arePacksFull () const |
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bool | canShoot () const |
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bool | giveTake (int takeMode, uint takeVal, int giveMode, uint giveVal, int charIdx) |
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const char * | getPickLockForm (const Character &c) |
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const char * | getUnablePickLockForm (const Character &c) |
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bool | giveExt (int mode1, uint val1, int mode2, uint val2, int mode3, uint val3, int charId) |
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void | resetBlacksmithWares () |
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uint | getScore () |
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Direction | _mazeDirection |
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Common::Point | _mazePosition |
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int | _mazeId |
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int | _priorMazeId |
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int | _levitateCount |
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bool | _automapOn |
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bool | _wizardEyeActive |
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bool | _clairvoyanceActive |
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bool | _walkOnWaterActive |
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int | _blessed |
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int | _powerShield |
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int | _holyBonus |
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int | _heroism |
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Difficulty | _difficulty |
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BlacksmithWares | _blacksmithWares |
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bool | _cloudsCompleted |
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bool | _darkSideCompleted |
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bool | _worldCompleted |
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int | _ctr24 |
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int | _day |
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uint | _year |
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int | _minutes |
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uint | _food |
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int | _lightCount |
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int | _torchCount |
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int | _fireResistence |
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int | _electricityResistence |
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int | _coldResistence |
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int | _poisonResistence |
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int | _deathCount |
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int | _winCount |
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int | _lossCount |
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uint | _gold |
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uint | _gems |
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uint | _bankGold |
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uint | _bankGems |
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int | _totalTime |
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bool | _rested |
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bool | _gameFlags [2][256] |
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bool | _worldFlags [129] |
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bool | _questFlags [60] |
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int | _questItems [85] |
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bool | _characterFlags [30][32] |
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Roster | _roster |
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CharacterArray | _activeParty |
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bool | _newDay |
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bool | _isNight |
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bool | _stepped |
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Common::Point | _fallPosition |
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int | _fallMaze |
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int | _fallDamage |
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bool | _dead |
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Treasure | _treasure |
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Treasure | _savedTreasure |
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◆ synchronize()
Synchronizes data for the party
◆ copyPartyToRoster()
void Xeen::Party::copyPartyToRoster |
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Copy the currently active party characters' data back to the roster
◆ changeTime()
void Xeen::Party::changeTime |
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int |
numMinutes | ) |
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Adds time to the party's playtime, taking into account the effect of any stat modifier changes
◆ moveToRunLocation()
void Xeen::Party::moveToRunLocation |
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Move party position to the run destination on the current map
◆ giveTreasure()
void Xeen::Party::giveTreasure |
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Give treasure to the party
◆ arePacksFull()
bool Xeen::Party::arePacksFull |
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const |
Returns true if all the packs for all the characters are full
◆ giveTake()
bool Xeen::Party::giveTake |
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int |
takeMode, |
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uint |
takeVal, |
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int |
giveMode, |
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uint |
giveVal, |
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int |
charIdx |
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Gives and/or takes amounts from various character and/or party properties
◆ giveExt()
bool Xeen::Party::giveExt |
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int |
mode1, |
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uint |
val1, |
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int |
mode2, |
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uint |
val2, |
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int |
mode3, |
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uint |
val3, |
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int |
charId |
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Gives up to three different item/amounts to various character and/or party properties
◆ resetBlacksmithWares()
void Xeen::Party::resetBlacksmithWares |
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Resets the inventory that Blacksmiths sell
◆ getScore()
uint Xeen::Party::getScore |
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Returns the current total score
The documentation for this class was generated from the following file: